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vehicle has a proper expiration day when bought, implemented checking expired vehicles while login
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@@ -49,4 +49,6 @@ struct Player {
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int RemainingNPCCount[ACTIVE_MISSION_COUNT][3];
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sItemBase QInven[AQINVEN_COUNT];
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int32_t CurrentMissionID;
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sTimeLimitItemDeleteInfo2CL toRemoveVehicle;
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};
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