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Implemented static paths for mobs (like Don Doom and Bad Max).
* Mobs now retreat to where they were when they were roaming; not their spawn point * /toggleai still sends them back to their spawn point however * Fixed a bug where mobs would respawn where they were killed instead of their proper spawn point * Fixed mobs roaming despite simulatemobs being set to false * Updated tdata submodule
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@@ -18,5 +18,5 @@ namespace TableData {
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void loadPaths(int*);
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void constructPathSkyway(nlohmann::json::iterator);
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void constructPathSlider(nlohmann::json, int, int);
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void constructPathNPC(nlohmann::json::iterator);
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void constructPathNPC(nlohmann::json::iterator, int id=0);
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}
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