Implemented static paths for mobs (like Don Doom and Bad Max).

* Mobs now retreat to where they were when they were roaming; not their
spawn point
* /toggleai still sends them back to their spawn point however
* Fixed a bug where mobs would respawn where they were killed instead of
their proper spawn point
* Fixed mobs roaming despite simulatemobs being set to false
* Updated tdata submodule
This commit is contained in:
2020-10-13 21:44:43 +02:00
parent c792fb9d0d
commit 599bbedd8c
8 changed files with 97 additions and 18 deletions

View File

@@ -18,5 +18,5 @@ namespace TableData {
void loadPaths(int*);
void constructPathSkyway(nlohmann::json::iterator);
void constructPathSlider(nlohmann::json, int, int);
void constructPathNPC(nlohmann::json::iterator);
void constructPathNPC(nlohmann::json::iterator, int id=0);
}