mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 13:30:06 +00:00
(WIP) Add src param to transition + certain hooks
Should all hooks have src? I think not
This commit is contained in:
parent
0b8b92b7f6
commit
589c5a8732
@ -449,7 +449,7 @@ bool doDamageNDebuff(Mob* mob, sSkillResult_Damage_N_Debuff* respdata, int i, in
|
|||||||
respdata[i].iConditionBitFlag = plr->iConditionBitFlag;
|
respdata[i].iConditionBitFlag = plr->iConditionBitFlag;
|
||||||
|
|
||||||
if (plr->HP <= 0) {
|
if (plr->HP <= 0) {
|
||||||
mob->transition(AIState::RETREAT);
|
mob->transition(AIState::RETREAT, mob->target);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@ -523,7 +523,7 @@ bool doDamage(Mob* mob, sSkillResult_Damage* respdata, int i, int32_t targetID,
|
|||||||
respdata[i].iHP = plr->HP -= damage;
|
respdata[i].iHP = plr->HP -= damage;
|
||||||
|
|
||||||
if (plr->HP <= 0) {
|
if (plr->HP <= 0) {
|
||||||
mob->transition(AIState::RETREAT);
|
mob->transition(AIState::RETREAT, mob->target);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@ -575,7 +575,7 @@ bool doLeech(Mob* mob, sSkillResult_Heal_HP* healdata, int i, int32_t targetID,
|
|||||||
damagedata->iHP = plr->HP -= damage;
|
damagedata->iHP = plr->HP -= damage;
|
||||||
|
|
||||||
if (plr->HP <= 0) {
|
if (plr->HP <= 0) {
|
||||||
mob->transition(AIState::RETREAT);
|
mob->transition(AIState::RETREAT, mob->target);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -128,7 +128,7 @@ void CombatNPC::step(time_t currTime) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CombatNPC::transition(AIState newState) {
|
void CombatNPC::transition(AIState newState, EntityRef src) {
|
||||||
state = newState;
|
state = newState;
|
||||||
switch (newState) {
|
switch (newState) {
|
||||||
case AIState::INACTIVE:
|
case AIState::INACTIVE:
|
||||||
@ -138,13 +138,13 @@ void CombatNPC::transition(AIState newState) {
|
|||||||
onRoamStart();
|
onRoamStart();
|
||||||
break;
|
break;
|
||||||
case AIState::COMBAT:
|
case AIState::COMBAT:
|
||||||
onCombatStart();
|
onCombatStart(src);
|
||||||
break;
|
break;
|
||||||
case AIState::RETREAT:
|
case AIState::RETREAT:
|
||||||
onRetreat();
|
onRetreat();
|
||||||
break;
|
break;
|
||||||
case AIState::DEAD:
|
case AIState::DEAD:
|
||||||
onDeath();
|
onDeath(src);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -303,7 +303,7 @@ void Combat::npcAttackPc(Mob *mob, time_t currTime) {
|
|||||||
PlayerManager::sendToViewable(mob->target, respbuf, P_FE2CL_NPC_ATTACK_PCs);
|
PlayerManager::sendToViewable(mob->target, respbuf, P_FE2CL_NPC_ATTACK_PCs);
|
||||||
|
|
||||||
if (plr->HP <= 0) {
|
if (plr->HP <= 0) {
|
||||||
mob->transition(AIState::RETREAT);
|
mob->transition(AIState::RETREAT, mob->target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -157,12 +157,12 @@ struct CombatNPC : public BaseNPC, public ICombatant {
|
|||||||
virtual void retreatStep(time_t currTime) {}
|
virtual void retreatStep(time_t currTime) {}
|
||||||
virtual void deadStep(time_t currTime) {}
|
virtual void deadStep(time_t currTime) {}
|
||||||
|
|
||||||
virtual void transition(AIState newState);
|
virtual void transition(AIState newState, EntityRef src);
|
||||||
virtual void onInactive() {} // no-ops by default
|
virtual void onInactive() {} // no-ops by default
|
||||||
virtual void onRoamStart() {}
|
virtual void onRoamStart() {}
|
||||||
virtual void onCombatStart() {}
|
virtual void onCombatStart(EntityRef src) {}
|
||||||
virtual void onRetreat() {}
|
virtual void onRetreat() {}
|
||||||
virtual void onDeath() {}
|
virtual void onDeath(EntityRef src) {}
|
||||||
};
|
};
|
||||||
|
|
||||||
// Mob is in MobAI.hpp, Player is in Player.hpp
|
// Mob is in MobAI.hpp, Player is in Player.hpp
|
||||||
|
@ -267,7 +267,7 @@ static void dealCorruption(Mob *mob, std::vector<int> targetData, int skillID, i
|
|||||||
|
|
||||||
if (plr->HP <= 0) {
|
if (plr->HP <= 0) {
|
||||||
if (!MobAI::aggroCheck(mob, getTime()))
|
if (!MobAI::aggroCheck(mob, getTime()))
|
||||||
mob->transition(AIState::RETREAT);
|
mob->transition(AIState::RETREAT, mob->target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -496,7 +496,7 @@ void Mob::combatStep(time_t currTime) {
|
|||||||
// lose aggro if the player lost connection
|
// lose aggro if the player lost connection
|
||||||
if (PlayerManager::players.find(target) == PlayerManager::players.end()) {
|
if (PlayerManager::players.find(target) == PlayerManager::players.end()) {
|
||||||
if (!MobAI::aggroCheck(this, getTime()))
|
if (!MobAI::aggroCheck(this, getTime()))
|
||||||
transition(AIState::RETREAT);
|
transition(AIState::RETREAT, target);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -506,7 +506,7 @@ void Mob::combatStep(time_t currTime) {
|
|||||||
if (plr->HP <= 0
|
if (plr->HP <= 0
|
||||||
|| (plr->iSpecialState & CN_SPECIAL_STATE_FLAG__INVULNERABLE)) {
|
|| (plr->iSpecialState & CN_SPECIAL_STATE_FLAG__INVULNERABLE)) {
|
||||||
if (!MobAI::aggroCheck(this, getTime()))
|
if (!MobAI::aggroCheck(this, getTime()))
|
||||||
transition(AIState::RETREAT);
|
transition(AIState::RETREAT, target);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -611,7 +611,7 @@ void Mob::combatStep(time_t currTime) {
|
|||||||
int xyDistance = hypot(plr->x - roamX, plr->y - roamY);
|
int xyDistance = hypot(plr->x - roamX, plr->y - roamY);
|
||||||
distance = hypot(xyDistance, plr->z - roamZ);
|
distance = hypot(xyDistance, plr->z - roamZ);
|
||||||
if (distance >= data["m_iCombatRange"]) {
|
if (distance >= data["m_iCombatRange"]) {
|
||||||
transition(AIState::RETREAT);
|
transition(AIState::RETREAT, target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -763,7 +763,7 @@ void Mob::onRoamStart() {
|
|||||||
// stub
|
// stub
|
||||||
}
|
}
|
||||||
|
|
||||||
void Mob::onCombatStart() {
|
void Mob::onCombatStart(EntityRef src) {
|
||||||
// stub
|
// stub
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -774,6 +774,6 @@ void Mob::onRetreat() {
|
|||||||
MobAI::groupRetreat(this);
|
MobAI::groupRetreat(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Mob::onDeath() {
|
void Mob::onDeath(EntityRef src) {
|
||||||
// stub
|
// stub
|
||||||
}
|
}
|
||||||
|
@ -78,9 +78,9 @@ struct Mob : public CombatNPC {
|
|||||||
|
|
||||||
virtual void onInactive() override;
|
virtual void onInactive() override;
|
||||||
virtual void onRoamStart() override;
|
virtual void onRoamStart() override;
|
||||||
virtual void onCombatStart() override;
|
virtual void onCombatStart(EntityRef src) override;
|
||||||
virtual void onRetreat() override;
|
virtual void onRetreat() override;
|
||||||
virtual void onDeath() override;
|
virtual void onDeath(EntityRef src) override;
|
||||||
|
|
||||||
auto operator[](std::string s) {
|
auto operator[](std::string s) {
|
||||||
return data[s];
|
return data[s];
|
||||||
|
Loading…
Reference in New Issue
Block a user