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Fix eggs not entering chunks and add update tabledata
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@@ -18,5 +18,5 @@ namespace Eggs {
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/// returns -1 on fail
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int eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration);
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void npcDataToEggData(sNPCAppearanceData* npc, sShinyAppearanceData* egg);
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void npcDataToEggData(int x, int y, int z, sNPCAppearanceData* npc, sShinyAppearanceData* egg);
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}
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