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Misc changes.
The first two fixes were caught by infer. The Big Bug(tm) remains unfixed. * Fixed the Leech nano power * Fixed an unlikely nullptr dereference in ItemManager * /toggleai now makes mobs retreat immediately, instead of waiting for their next movement tick * Static path mobs will now stop in place instead of retreating to their spawn points when AI is disabled * Changed the misleading config option name from "chunksize" to "viewdistance", since it's actually only a third of the chunk size
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@@ -8,7 +8,7 @@ namespace settings {
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extern int SHARDPORT;
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extern std::string SHARDSERVERIP;
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extern time_t TIMEOUT;
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extern int CHUNKSIZE;
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extern int VIEWDISTANCE;
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extern bool SIMULATEMOBS;
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extern int SPAWN_X;
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extern int SPAWN_Y;
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