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Misc changes.
The first two fixes were caught by infer. The Big Bug(tm) remains unfixed. * Fixed the Leech nano power * Fixed an unlikely nullptr dereference in ItemManager * /toggleai now makes mobs retreat immediately, instead of waiting for their next movement tick * Static path mobs will now stop in place instead of retreating to their spawn points when AI is disabled * Changed the misleading config option name from "chunksize" to "viewdistance", since it's actually only a third of the chunk size
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@@ -19,8 +19,9 @@ dbsaveinterval=240
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[shard]
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port=8002
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ip=127.0.0.1
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# distance at which other players and NPCs become visible
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chunksize=30000
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# distance at which other players and NPCs become visible.
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# this value is used for calculating chunk size
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viewdistance=30000
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# time, in milliseconds, to wait before kicking a non-responsive client
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# default is 1 minute
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timeout=60000
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