Various bugfixes and tweaks

- timed missions of all types should work.
- nanos now transmit an unsummon on 0 stamina.
- dying bumps your nanos down to half stamina now.
- enemies use abilities less frequently.
- group recall now works at any distance.
- passive nanos are tweaked to guzzle less stamina.
- cleared out some redundant stuff at the nanoPower handler.
This commit is contained in:
2020-11-29 01:43:42 +00:00
committed by Gent S
parent c9754902b9
commit 5771cd014a
5 changed files with 34 additions and 41 deletions

View File

@@ -448,6 +448,9 @@ void minfoCommand(std::string full, std::vector<std::string>& args, CNSocket* so
ChatManager::sendServerMessage(sock, "[MINFO] Current waypoint NPC ID: " + std::to_string((int)(task["m_iSTGrantWayPoint"])));
ChatManager::sendServerMessage(sock, "[MINFO] Current terminator NPC ID: " + std::to_string((int)(task["m_iHTerminatorNPCID"])));
if ((int)(task["m_iSTGrantTimer"]) != 0)
ChatManager::sendServerMessage(sock, "[MINFO] Current task timer: " + std::to_string((int)(task["m_iSTGrantTimer"])));
for (int j = 0; j < 3; j++)
if ((int)(task["m_iCSUEnemyID"][j]) != 0)
ChatManager::sendServerMessage(sock, "[MINFO] Current task mob #" + std::to_string(j+1) +": " + std::to_string((int)(task["m_iCSUEnemyID"][j])));