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[bugfix] Don't set iType on empty item slots.
This confuses ItemManager::findFreeSlot().
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@@ -337,7 +337,7 @@ Player Database::DbToPlayer(DbPlayer player) {
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for (int i = 4; i < AEQUIP_COUNT; i++) {
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// empty equips
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result.Equip[i].iID = 0;
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result.Equip[i].iType = i;
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result.Equip[i].iType = 0;
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result.Equip[i].iOpt = 0;
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}
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for (int i = 0; i < AINVEN_COUNT; i++) {
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