Fix spawning in the unknown when no Resurrect 'Ems are nearby

This commit is contained in:
Gent S
2020-11-26 11:03:42 -05:00
parent faf2a0ee7d
commit 57060e9b6f
2 changed files with 17 additions and 11 deletions

View File

@@ -52,7 +52,7 @@ namespace PlayerManager {
Player *getPlayer(CNSocket* key);
std::string getPlayerName(Player *plr, bool id=true);
WarpLocation getRespawnPoint(Player *plr);
WarpLocation* getRespawnPoint(Player *plr);
bool isAccountInUse(int accountId);
void exitDuplicate(int accountId);