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Fix spawning in the unknown when no Resurrect 'Ems are nearby
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@@ -52,7 +52,7 @@ namespace PlayerManager {
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Player *getPlayer(CNSocket* key);
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std::string getPlayerName(Player *plr, bool id=true);
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WarpLocation getRespawnPoint(Player *plr);
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WarpLocation* getRespawnPoint(Player *plr);
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bool isAccountInUse(int accountId);
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void exitDuplicate(int accountId);
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