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Added more nano features (commands, equip & unequip, powers) (#26)
* Revert "fixed window build" This reverts commitb94f602537
. * Revert "Revert "fixed window build"" This reverts commitdac4457ed2
. * Add nano power feature * Update CNShardServer.hpp * Update CNShardServer.hpp * Test: Add nano power feature Nano powers are set to the first power in its selection by default. * Update NanoManager.cpp * Test: More nano features * Update NanoManager.hpp * Update PlayerManager.hpp * Update PlayerManager.cpp * Updated indentations * Update PlayerManager.cpp * Add DEBUGLOG() Co-authored-by: CPunch <sethtstubbs@gmail.com>
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@ -5,6 +5,50 @@
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void NanoManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_ACTIVE, nanoSummonHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_EQUIP, nanoEquipHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_UNEQUIP, nanoUnEquipHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_NANO, nanoGMGiveHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_TUNE, nanoSkillSetHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_SKILL_USE, nanoSkillUseHandler);
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}
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void NanoManager::nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NANO_EQUIP))
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return; // malformed packet
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sP_CL2FE_REQ_NANO_EQUIP* nano = (sP_CL2FE_REQ_NANO_EQUIP*)data->buf;
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sP_FE2CL_REP_NANO_EQUIP_SUCC* resp = (sP_FE2CL_REP_NANO_EQUIP_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_NANO_EQUIP_SUCC));
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resp->iNanoID = nano->iNanoID;
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resp->iNanoSlotNum = nano->iNanoSlotNum;
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_NANO_EQUIP_SUCC, sizeof(sP_FE2CL_REP_NANO_EQUIP_SUCC), sock->getFEKey()));
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}
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void NanoManager::nanoUnEquipHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NANO_UNEQUIP))
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return; // malformed packet
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sP_CL2FE_REQ_NANO_UNEQUIP* nano = (sP_CL2FE_REQ_NANO_UNEQUIP*)data->buf;
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sP_FE2CL_REP_NANO_UNEQUIP_SUCC* resp = (sP_FE2CL_REP_NANO_UNEQUIP_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_NANO_UNEQUIP_SUCC));
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resp->iNanoSlotNum = nano->iNanoSlotNum;
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_NANO_UNEQUIP_SUCC, sizeof(sP_FE2CL_REP_NANO_UNEQUIP_SUCC), sock->getFEKey()));
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}
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void NanoManager::nanoGMGiveHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_GIVE_NANO))
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return; // ignore the malformed packet
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// Cmd: /nano <nanoId>
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sP_CL2FE_REQ_PC_GIVE_NANO* nano = (sP_CL2FE_REQ_PC_GIVE_NANO*)data->buf;
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Player plr = PlayerManager::getPlayer(sock);
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// Add nano to player
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addNano(sock, nano->iNanoID, 0);
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DEBUGLOG(
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std::cout << U16toU8(plr.PCStyle.szFirstName) << U16toU8(plr.PCStyle.szLastName) << " requested to add nano id: " << nano->iNanoID << std::endl;
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)
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}
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void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
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@ -19,5 +63,89 @@ void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
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resp->iActiveNanoSlotNum = nano->iNanoSlotNum;
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_NANO_ACTIVE_SUCC, sizeof(sP_FE2CL_REP_NANO_ACTIVE_SUCC), sock->getFEKey()));
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DEBUGLOG(
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std::cout << U16toU8(plr.plr.PCStyle.szFirstName) << U16toU8(plr.plr.PCStyle.szLastName) << " requested to summon nano slot: " << nano->iNanoSlotNum << std::endl;
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)
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}
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void NanoManager::nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NANO_SKILL_USE))
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return; // malformed packet
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sP_CL2FE_REQ_NANO_SKILL_USE* skill = (sP_CL2FE_REQ_NANO_SKILL_USE*)data->buf;
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PlayerView plr = PlayerManager::players[sock];
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// Send to client
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sP_FE2CL_NANO_SKILL_USE_SUCC* resp = (sP_FE2CL_NANO_SKILL_USE_SUCC*)xmalloc(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC));
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resp->iArg1 = skill->iArg1;
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resp->iArg2 = skill->iArg2;
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resp->iArg3 = skill->iArg3;
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resp->iBulletID = skill->iBulletID;
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resp->iTargetCnt = skill->iTargetCnt;
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resp->iPC_ID = plr.plr.iID;
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resp->iNanoStamina = 150; // Hardcoded for now
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_NANO_SKILL_USE_SUCC, sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC), sock->getFEKey()));
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DEBUGLOG(
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std::cout << U16toU8(plr.plr.PCStyle.szFirstName) << U16toU8(plr.plr.PCStyle.szLastName) << " requested to summon nano skill " << std::endl;
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)
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}
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void NanoManager::nanoSkillSetHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NANO_TUNE))
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return; // malformed packet
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sP_CL2FE_REQ_NANO_TUNE* skill = (sP_CL2FE_REQ_NANO_TUNE*)data->buf;
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setNanoSkill(sock, skill->iNanoID, skill->iTuneID);
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}
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#pragma region Helper methods
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void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot) {
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Player plr = PlayerManager::getPlayer(sock);
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// Send to client
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sP_FE2CL_REP_PC_NANO_CREATE_SUCC* resp = new sP_FE2CL_REP_PC_NANO_CREATE_SUCC();
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resp->Nano.iID = nanoId;
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resp->Nano.iStamina = 150;
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resp->iQuestItemSlotNum = slot;
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_NANO_CREATE_SUCC, sizeof(sP_FE2CL_REP_PC_NANO_CREATE_SUCC), sock->getFEKey()));
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// Update player
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plr.Nanos[nanoId] = resp->Nano;
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PlayerManager::updatePlayer(sock, plr);
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}
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void NanoManager::setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId) {
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Player plr = PlayerManager::getPlayer(sock);
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sNano nano = plr.Nanos[nanoId];
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nano.iSkillID = skillId;
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plr.Nanos[nanoId] = nano;
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// Send to client
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sP_FE2CL_REP_NANO_TUNE_SUCC* resp = (sP_FE2CL_REP_NANO_TUNE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_NANO_TUNE_SUCC));
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resp->iNanoID = nanoId;
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resp->iSkillID = skillId;
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_NANO_TUNE_SUCC, sizeof(sP_FE2CL_REP_NANO_TUNE_SUCC), sock->getFEKey()));
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DEBUGLOG(
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std::cout << U16toU8(plr.PCStyle.szFirstName) << U16toU8(plr.PCStyle.szLastName) << " set skill id " << skillId << " for nano: " << nanoId << std::endl;
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)
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// Update the player
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PlayerManager::updatePlayer(sock, plr);
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}
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void NanoManager::resetNanoSkill(CNSocket* sock, int16_t nanoId) {
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Player plr = PlayerManager::getPlayer(sock);
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sNano nano = plr.Nanos[nanoId];
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nano.iSkillID = 0;
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plr.Nanos[nanoId] = nano;
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// Update the player
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PlayerManager::updatePlayer(sock, plr);
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}
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#pragma endregion
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@ -6,6 +6,16 @@
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namespace NanoManager {
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void init();
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void nanoSummonHandler(CNSocket* sock, CNPacketData* data);
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void nanoEquipHandler(CNSocket* sock, CNPacketData* data);
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void nanoUnEquipHandler(CNSocket* sock, CNPacketData* data);
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void nanoGMGiveHandler(CNSocket* sock, CNPacketData* data);
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void nanoSkillUseHandler(CNSocket* sock, CNPacketData* data);
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void nanoSkillSetHandler(CNSocket* sock, CNPacketData* data);
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// Helper methods
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void addNano(CNSocket* sock, int16_t nanoId, int16_t slot);
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void setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId);
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void resetNanoSkill(CNSocket* sock, int16_t nanoId);
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}
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#endif
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@ -17,6 +17,7 @@ struct Player {
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int slot;
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sPCStyle PCStyle;
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sPCStyle2 PCStyle2;
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sNano Nanos[37];
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int x, y, z, angle;
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sItemBase Equip[AEQUIP_COUNT];
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@ -82,7 +82,8 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
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if (diffX < settings::VIEWDISTANCE && diffY < settings::VIEWDISTANCE) {
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yesView.push_back(pair.first);
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} else {
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}
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else {
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noView.push_back(pair.first);
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}
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}
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@ -213,9 +214,10 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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response->PCLoadData2CL.aNanoBank[i].iStamina = 150;
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}
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response->PCLoadData2CL.aNanoSlots[0] = 1;
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response->PCLoadData2CL.aNanoSlots[1] = 2;
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response->PCLoadData2CL.aNanoSlots[2] = 3;
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// temporarily not add nanos for nano add test through commands
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//response->PCLoadData2CL.aNanoSlots[0] = 1;
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//response->PCLoadData2CL.aNanoSlots[1] = 2;
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//response->PCLoadData2CL.aNanoSlots[2] = 3;
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response->PCLoadData2CL.aQuestFlag[0] = -1;
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@ -559,3 +561,10 @@ void PlayerManager::exitGame(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket(new CNPacketData((void*)response, P_FE2CL_REP_PC_EXIT_SUCC, sizeof(sP_FE2CL_REP_PC_EXIT_SUCC), sock->getFEKey()));
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}
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void PlayerManager::updatePlayer(CNSocket* key, Player plr) {
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PlayerView plrv = players[key];
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plrv.plr = plr;
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players[key] = plrv;
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}
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@ -25,6 +25,7 @@ namespace PlayerManager {
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void removePlayer(CNSocket* key);
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Player getPlayer(CNSocket* key);
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void updatePlayer(CNSocket* key, Player plr);
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void updatePlayerPosition(CNSocket* sock, int X, int Y, int Z);
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void enterPlayer(CNSocket* sock, CNPacketData* data);
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