Added more nano features (commands, equip & unequip, powers) (#26)

* Revert "fixed window build"

This reverts commit b94f602537.

* Revert "Revert "fixed window build""

This reverts commit dac4457ed2.

* Add nano power feature

* Update CNShardServer.hpp

* Update CNShardServer.hpp

* Test: Add nano power feature

Nano powers are set to the first power in its selection by default.

* Update NanoManager.cpp

* Test: More nano features

* Update NanoManager.hpp

* Update PlayerManager.hpp

* Update PlayerManager.cpp

* Updated indentations

* Update PlayerManager.cpp

* Add DEBUGLOG()

Co-authored-by: CPunch <sethtstubbs@gmail.com>
This commit is contained in:
Onii-chan 2020-08-22 20:02:08 +02:00 committed by GitHub
parent 11fed7db10
commit 56bf0db20d
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5 changed files with 178 additions and 29 deletions

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@ -5,6 +5,50 @@
void NanoManager::init() { void NanoManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_ACTIVE, nanoSummonHandler); REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_ACTIVE, nanoSummonHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_EQUIP, nanoEquipHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_UNEQUIP, nanoUnEquipHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_NANO, nanoGMGiveHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_TUNE, nanoSkillSetHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_SKILL_USE, nanoSkillUseHandler);
}
void NanoManager::nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_NANO_EQUIP))
return; // malformed packet
sP_CL2FE_REQ_NANO_EQUIP* nano = (sP_CL2FE_REQ_NANO_EQUIP*)data->buf;
sP_FE2CL_REP_NANO_EQUIP_SUCC* resp = (sP_FE2CL_REP_NANO_EQUIP_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_NANO_EQUIP_SUCC));
resp->iNanoID = nano->iNanoID;
resp->iNanoSlotNum = nano->iNanoSlotNum;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_NANO_EQUIP_SUCC, sizeof(sP_FE2CL_REP_NANO_EQUIP_SUCC), sock->getFEKey()));
}
void NanoManager::nanoUnEquipHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_NANO_UNEQUIP))
return; // malformed packet
sP_CL2FE_REQ_NANO_UNEQUIP* nano = (sP_CL2FE_REQ_NANO_UNEQUIP*)data->buf;
sP_FE2CL_REP_NANO_UNEQUIP_SUCC* resp = (sP_FE2CL_REP_NANO_UNEQUIP_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_NANO_UNEQUIP_SUCC));
resp->iNanoSlotNum = nano->iNanoSlotNum;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_NANO_UNEQUIP_SUCC, sizeof(sP_FE2CL_REP_NANO_UNEQUIP_SUCC), sock->getFEKey()));
}
void NanoManager::nanoGMGiveHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_GIVE_NANO))
return; // ignore the malformed packet
// Cmd: /nano <nanoId>
sP_CL2FE_REQ_PC_GIVE_NANO* nano = (sP_CL2FE_REQ_PC_GIVE_NANO*)data->buf;
Player plr = PlayerManager::getPlayer(sock);
// Add nano to player
addNano(sock, nano->iNanoID, 0);
DEBUGLOG(
std::cout << U16toU8(plr.PCStyle.szFirstName) << U16toU8(plr.PCStyle.szLastName) << " requested to add nano id: " << nano->iNanoID << std::endl;
)
} }
void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) { void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
@ -19,5 +63,89 @@ void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
resp->iActiveNanoSlotNum = nano->iNanoSlotNum; resp->iActiveNanoSlotNum = nano->iNanoSlotNum;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_NANO_ACTIVE_SUCC, sizeof(sP_FE2CL_REP_NANO_ACTIVE_SUCC), sock->getFEKey())); sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_NANO_ACTIVE_SUCC, sizeof(sP_FE2CL_REP_NANO_ACTIVE_SUCC), sock->getFEKey()));
std::cout << U16toU8(plr.plr.PCStyle.szFirstName) << U16toU8(plr.plr.PCStyle.szLastName) << " requested to summon nano slot: " << nano->iNanoSlotNum << std::endl; DEBUGLOG(
std::cout << U16toU8(plr.plr.PCStyle.szFirstName) << U16toU8(plr.plr.PCStyle.szLastName) << " requested to summon nano slot: " << nano->iNanoSlotNum << std::endl;
)
} }
void NanoManager::nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_NANO_SKILL_USE))
return; // malformed packet
sP_CL2FE_REQ_NANO_SKILL_USE* skill = (sP_CL2FE_REQ_NANO_SKILL_USE*)data->buf;
PlayerView plr = PlayerManager::players[sock];
// Send to client
sP_FE2CL_NANO_SKILL_USE_SUCC* resp = (sP_FE2CL_NANO_SKILL_USE_SUCC*)xmalloc(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC));
resp->iArg1 = skill->iArg1;
resp->iArg2 = skill->iArg2;
resp->iArg3 = skill->iArg3;
resp->iBulletID = skill->iBulletID;
resp->iTargetCnt = skill->iTargetCnt;
resp->iPC_ID = plr.plr.iID;
resp->iNanoStamina = 150; // Hardcoded for now
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_NANO_SKILL_USE_SUCC, sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC), sock->getFEKey()));
DEBUGLOG(
std::cout << U16toU8(plr.plr.PCStyle.szFirstName) << U16toU8(plr.plr.PCStyle.szLastName) << " requested to summon nano skill " << std::endl;
)
}
void NanoManager::nanoSkillSetHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_NANO_TUNE))
return; // malformed packet
sP_CL2FE_REQ_NANO_TUNE* skill = (sP_CL2FE_REQ_NANO_TUNE*)data->buf;
setNanoSkill(sock, skill->iNanoID, skill->iTuneID);
}
#pragma region Helper methods
void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot) {
Player plr = PlayerManager::getPlayer(sock);
// Send to client
sP_FE2CL_REP_PC_NANO_CREATE_SUCC* resp = new sP_FE2CL_REP_PC_NANO_CREATE_SUCC();
resp->Nano.iID = nanoId;
resp->Nano.iStamina = 150;
resp->iQuestItemSlotNum = slot;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_NANO_CREATE_SUCC, sizeof(sP_FE2CL_REP_PC_NANO_CREATE_SUCC), sock->getFEKey()));
// Update player
plr.Nanos[nanoId] = resp->Nano;
PlayerManager::updatePlayer(sock, plr);
}
void NanoManager::setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId) {
Player plr = PlayerManager::getPlayer(sock);
sNano nano = plr.Nanos[nanoId];
nano.iSkillID = skillId;
plr.Nanos[nanoId] = nano;
// Send to client
sP_FE2CL_REP_NANO_TUNE_SUCC* resp = (sP_FE2CL_REP_NANO_TUNE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_NANO_TUNE_SUCC));
resp->iNanoID = nanoId;
resp->iSkillID = skillId;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_NANO_TUNE_SUCC, sizeof(sP_FE2CL_REP_NANO_TUNE_SUCC), sock->getFEKey()));
DEBUGLOG(
std::cout << U16toU8(plr.PCStyle.szFirstName) << U16toU8(plr.PCStyle.szLastName) << " set skill id " << skillId << " for nano: " << nanoId << std::endl;
)
// Update the player
PlayerManager::updatePlayer(sock, plr);
}
void NanoManager::resetNanoSkill(CNSocket* sock, int16_t nanoId) {
Player plr = PlayerManager::getPlayer(sock);
sNano nano = plr.Nanos[nanoId];
nano.iSkillID = 0;
plr.Nanos[nanoId] = nano;
// Update the player
PlayerManager::updatePlayer(sock, plr);
}
#pragma endregion

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@ -6,6 +6,16 @@
namespace NanoManager { namespace NanoManager {
void init(); void init();
void nanoSummonHandler(CNSocket* sock, CNPacketData* data); void nanoSummonHandler(CNSocket* sock, CNPacketData* data);
void nanoEquipHandler(CNSocket* sock, CNPacketData* data);
void nanoUnEquipHandler(CNSocket* sock, CNPacketData* data);
void nanoGMGiveHandler(CNSocket* sock, CNPacketData* data);
void nanoSkillUseHandler(CNSocket* sock, CNPacketData* data);
void nanoSkillSetHandler(CNSocket* sock, CNPacketData* data);
// Helper methods
void addNano(CNSocket* sock, int16_t nanoId, int16_t slot);
void setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId);
void resetNanoSkill(CNSocket* sock, int16_t nanoId);
} }
#endif #endif

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@ -17,6 +17,7 @@ struct Player {
int slot; int slot;
sPCStyle PCStyle; sPCStyle PCStyle;
sPCStyle2 PCStyle2; sPCStyle2 PCStyle2;
sNano Nanos[37];
int x, y, z, angle; int x, y, z, angle;
sItemBase Equip[AEQUIP_COUNT]; sItemBase Equip[AEQUIP_COUNT];

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@ -82,7 +82,8 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
if (diffX < settings::VIEWDISTANCE && diffY < settings::VIEWDISTANCE) { if (diffX < settings::VIEWDISTANCE && diffY < settings::VIEWDISTANCE) {
yesView.push_back(pair.first); yesView.push_back(pair.first);
} else { }
else {
noView.push_back(pair.first); noView.push_back(pair.first);
} }
} }
@ -164,13 +165,13 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
DEBUGLOG( DEBUGLOG(
std::cout << "P_CL2FE_REQ_PC_ENTER:" << std::endl; std::cout << "P_CL2FE_REQ_PC_ENTER:" << std::endl;
std::cout << "\tID: " << U16toU8(enter->szID) << std::endl; std::cout << "\tID: " << U16toU8(enter->szID) << std::endl;
std::cout << "\tSerial: " << enter->iEnterSerialKey << std::endl; std::cout << "\tSerial: " << enter->iEnterSerialKey << std::endl;
std::cout << "\tTemp: " << enter->iTempValue << std::endl; std::cout << "\tTemp: " << enter->iTempValue << std::endl;
std::cout << "\tPC_UID: " << plr.PCStyle.iPC_UID << std::endl; std::cout << "\tPC_UID: " << plr.PCStyle.iPC_UID << std::endl;
) )
response->iID = rand(); response->iID = rand();
response->uiSvrTime = getTime(); response->uiSvrTime = getTime();
response->PCLoadData2CL.iUserLevel = 1; response->PCLoadData2CL.iUserLevel = 1;
response->PCLoadData2CL.iHP = 1000 * plr.level; response->PCLoadData2CL.iHP = 1000 * plr.level;
@ -213,9 +214,10 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
response->PCLoadData2CL.aNanoBank[i].iStamina = 150; response->PCLoadData2CL.aNanoBank[i].iStamina = 150;
} }
response->PCLoadData2CL.aNanoSlots[0] = 1; // temporarily not add nanos for nano add test through commands
response->PCLoadData2CL.aNanoSlots[1] = 2; //response->PCLoadData2CL.aNanoSlots[0] = 1;
response->PCLoadData2CL.aNanoSlots[2] = 3; //response->PCLoadData2CL.aNanoSlots[1] = 2;
//response->PCLoadData2CL.aNanoSlots[2] = 3;
response->PCLoadData2CL.aQuestFlag[0] = -1; response->PCLoadData2CL.aQuestFlag[0] = -1;
@ -245,10 +247,10 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
DEBUGLOG( DEBUGLOG(
std::cout << "P_CL2FE_REQ_PC_LOADING_COMPLETE:" << std::endl; std::cout << "P_CL2FE_REQ_PC_LOADING_COMPLETE:" << std::endl;
std::cout << "\tPC_ID: " << complete->iPC_ID << std::endl; std::cout << "\tPC_ID: " << complete->iPC_ID << std::endl;
) )
response->iPC_ID = complete->iPC_ID; response->iPC_ID = complete->iPC_ID;
sock->sendPacket(new CNPacketData((void*)response, P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC), sock->getFEKey())); sock->sendPacket(new CNPacketData((void*)response, P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC), sock->getFEKey()));
} }
@ -513,12 +515,12 @@ void PlayerManager::gotoPlayer(CNSocket* sock, CNPacketData* data) {
DEBUGLOG( DEBUGLOG(
std::cout << "P_CL2FE_REQ_PC_GOTO:" << std::endl; std::cout << "P_CL2FE_REQ_PC_GOTO:" << std::endl;
std::cout << "\tX: " << gotoData->iToX << std::endl; std::cout << "\tX: " << gotoData->iToX << std::endl;
std::cout << "\tY: " << gotoData->iToY << std::endl; std::cout << "\tY: " << gotoData->iToY << std::endl;
std::cout << "\tZ: " << gotoData->iToZ << std::endl; std::cout << "\tZ: " << gotoData->iToZ << std::endl;
) )
response->iX = gotoData->iToX; response->iX = gotoData->iToX;
response->iY = gotoData->iToY; response->iY = gotoData->iToY;
response->iZ = gotoData->iToZ; response->iZ = gotoData->iToZ;
@ -534,12 +536,12 @@ void PlayerManager::setSpecialPlayer(CNSocket* sock, CNPacketData* data) {
DEBUGLOG( DEBUGLOG(
std::cout << "P_CL2FE_GM_REQ_PC_SET_VALUE:" << std::endl; std::cout << "P_CL2FE_GM_REQ_PC_SET_VALUE:" << std::endl;
std::cout << "\tPC_ID: " << setData->iPC_ID << std::endl; std::cout << "\tPC_ID: " << setData->iPC_ID << std::endl;
std::cout << "\tSetValueType: " << setData->iSetValueType << std::endl; std::cout << "\tSetValueType: " << setData->iSetValueType << std::endl;
std::cout << "\tSetValue: " << setData->iSetValue << std::endl; std::cout << "\tSetValue: " << setData->iSetValue << std::endl;
) )
response->iPC_ID = setData->iPC_ID; response->iPC_ID = setData->iPC_ID;
response->iSetValue = setData->iSetValue; response->iSetValue = setData->iSetValue;
response->iSetValueType = setData->iSetValueType; response->iSetValueType = setData->iSetValueType;
@ -559,3 +561,10 @@ void PlayerManager::exitGame(CNSocket* sock, CNPacketData* data) {
sock->sendPacket(new CNPacketData((void*)response, P_FE2CL_REP_PC_EXIT_SUCC, sizeof(sP_FE2CL_REP_PC_EXIT_SUCC), sock->getFEKey())); sock->sendPacket(new CNPacketData((void*)response, P_FE2CL_REP_PC_EXIT_SUCC, sizeof(sP_FE2CL_REP_PC_EXIT_SUCC), sock->getFEKey()));
} }
void PlayerManager::updatePlayer(CNSocket* key, Player plr) {
PlayerView plrv = players[key];
plrv.plr = plr;
players[key] = plrv;
}

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@ -25,6 +25,7 @@ namespace PlayerManager {
void removePlayer(CNSocket* key); void removePlayer(CNSocket* key);
Player getPlayer(CNSocket* key); Player getPlayer(CNSocket* key);
void updatePlayer(CNSocket* key, Player plr);
void updatePlayerPosition(CNSocket* sock, int X, int Y, int Z); void updatePlayerPosition(CNSocket* sock, int X, int Y, int Z);
void enterPlayer(CNSocket* sock, CNPacketData* data); void enterPlayer(CNSocket* sock, CNPacketData* data);