Added more nano features (commands, equip & unequip, powers) (#26)

* Revert "fixed window build"

This reverts commit b94f602537.

* Revert "Revert "fixed window build""

This reverts commit dac4457ed2.

* Add nano power feature

* Update CNShardServer.hpp

* Update CNShardServer.hpp

* Test: Add nano power feature

Nano powers are set to the first power in its selection by default.

* Update NanoManager.cpp

* Test: More nano features

* Update NanoManager.hpp

* Update PlayerManager.hpp

* Update PlayerManager.cpp

* Updated indentations

* Update PlayerManager.cpp

* Add DEBUGLOG()

Co-authored-by: CPunch <sethtstubbs@gmail.com>
This commit is contained in:
Onii-chan
2020-08-22 20:02:08 +02:00
committed by GitHub
parent 11fed7db10
commit 56bf0db20d
5 changed files with 178 additions and 29 deletions

View File

@@ -82,7 +82,8 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
if (diffX < settings::VIEWDISTANCE && diffY < settings::VIEWDISTANCE) {
yesView.push_back(pair.first);
} else {
}
else {
noView.push_back(pair.first);
}
}
@@ -95,7 +96,7 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
sP_FE2CL_PC_EXIT* exitPacket = (sP_FE2CL_PC_EXIT*)xmalloc(sizeof(sP_FE2CL_PC_EXIT));
sP_FE2CL_PC_EXIT* exitPacketOther = (sP_FE2CL_PC_EXIT*)xmalloc(sizeof(sP_FE2CL_PC_EXIT));
exitPacket->iID = players[sock].plr.iID;
exitPacketOther->iID = players[otherSock].plr.iID;
@@ -164,13 +165,13 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
DEBUGLOG(
std::cout << "P_CL2FE_REQ_PC_ENTER:" << std::endl;
std::cout << "\tID: " << U16toU8(enter->szID) << std::endl;
std::cout << "\tSerial: " << enter->iEnterSerialKey << std::endl;
std::cout << "\tTemp: " << enter->iTempValue << std::endl;
std::cout << "\tPC_UID: " << plr.PCStyle.iPC_UID << std::endl;
std::cout << "\tID: " << U16toU8(enter->szID) << std::endl;
std::cout << "\tSerial: " << enter->iEnterSerialKey << std::endl;
std::cout << "\tTemp: " << enter->iTempValue << std::endl;
std::cout << "\tPC_UID: " << plr.PCStyle.iPC_UID << std::endl;
)
response->iID = rand();
response->iID = rand();
response->uiSvrTime = getTime();
response->PCLoadData2CL.iUserLevel = 1;
response->PCLoadData2CL.iHP = 1000 * plr.level;
@@ -213,9 +214,10 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
response->PCLoadData2CL.aNanoBank[i].iStamina = 150;
}
response->PCLoadData2CL.aNanoSlots[0] = 1;
response->PCLoadData2CL.aNanoSlots[1] = 2;
response->PCLoadData2CL.aNanoSlots[2] = 3;
// temporarily not add nanos for nano add test through commands
//response->PCLoadData2CL.aNanoSlots[0] = 1;
//response->PCLoadData2CL.aNanoSlots[1] = 2;
//response->PCLoadData2CL.aNanoSlots[2] = 3;
response->PCLoadData2CL.aQuestFlag[0] = -1;
@@ -245,10 +247,10 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
DEBUGLOG(
std::cout << "P_CL2FE_REQ_PC_LOADING_COMPLETE:" << std::endl;
std::cout << "\tPC_ID: " << complete->iPC_ID << std::endl;
std::cout << "\tPC_ID: " << complete->iPC_ID << std::endl;
)
response->iPC_ID = complete->iPC_ID;
response->iPC_ID = complete->iPC_ID;
sock->sendPacket(new CNPacketData((void*)response, P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC), sock->getFEKey()));
}
@@ -256,7 +258,7 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
void PlayerManager::movePlayer(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_MOVE))
return; // ignore the malformed packet
sP_CL2FE_REQ_PC_MOVE* moveData = (sP_CL2FE_REQ_PC_MOVE*)data->buf;
updatePlayerPosition(sock, moveData->iX, moveData->iY, moveData->iZ);
@@ -276,7 +278,7 @@ void PlayerManager::movePlayer(CNSocket* sock, CNPacketData* data) {
moveResponse->fVX = moveData->fVX;
moveResponse->fVY = moveData->fVY;
moveResponse->fVZ = moveData->fVZ;
moveResponse->iSpeed = moveData->iSpeed;
moveResponse->iCliTime = moveData->iCliTime; // maybe don't send this??? seems unneeded...
moveResponse->iSvrTime = tm;
@@ -313,7 +315,7 @@ void PlayerManager::stopPlayer(CNSocket* sock, CNPacketData* data) {
void PlayerManager::jumpPlayer(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_JUMP))
return; // ignore the malformed packet
sP_CL2FE_REQ_PC_JUMP* jumpData = (sP_CL2FE_REQ_PC_JUMP*)data->buf;
updatePlayerPosition(sock, jumpData->iX, jumpData->iY, jumpData->iZ);
@@ -332,7 +334,7 @@ void PlayerManager::jumpPlayer(CNSocket* sock, CNPacketData* data) {
jumpResponse->iVX = jumpData->iVX;
jumpResponse->iVY = jumpData->iVY;
jumpResponse->iVZ = jumpData->iVZ;
jumpResponse->iSpeed = jumpData->iSpeed;
jumpResponse->iCliTime = jumpData->iCliTime; // maybe don't send this??? seems unneeded...
jumpResponse->iSvrTime = tm;
@@ -344,7 +346,7 @@ void PlayerManager::jumpPlayer(CNSocket* sock, CNPacketData* data) {
void PlayerManager::jumppadPlayer(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_JUMPPAD))
return; // ignore the malformed packet
sP_CL2FE_REQ_PC_JUMPPAD* jumppadData = (sP_CL2FE_REQ_PC_JUMPPAD*)data->buf;
updatePlayerPosition(sock, jumppadData->iX, jumppadData->iY, jumppadData->iZ);
@@ -362,7 +364,7 @@ void PlayerManager::jumppadPlayer(CNSocket* sock, CNPacketData* data) {
jumppadResponse->iVX = jumppadData->iVX;
jumppadResponse->iVY = jumppadData->iVY;
jumppadResponse->iVZ = jumppadData->iVZ;
jumppadResponse->iCliTime = jumppadData->iCliTime;
jumppadResponse->iSvrTime = tm;
@@ -373,7 +375,7 @@ void PlayerManager::jumppadPlayer(CNSocket* sock, CNPacketData* data) {
void PlayerManager::launchPlayer(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_LAUNCHER))
return; // ignore the malformed packet
sP_CL2FE_REQ_PC_LAUNCHER* launchData = (sP_CL2FE_REQ_PC_LAUNCHER*)data->buf;
updatePlayerPosition(sock, launchData->iX, launchData->iY, launchData->iZ);
@@ -392,7 +394,7 @@ void PlayerManager::launchPlayer(CNSocket* sock, CNPacketData* data) {
launchResponse->iVZ = launchData->iVZ;
launchResponse->iSpeed = launchData->iSpeed;
launchResponse->iAngle = launchData->iAngle;
launchResponse->iCliTime = launchData->iCliTime;
launchResponse->iSvrTime = tm;
@@ -513,12 +515,12 @@ void PlayerManager::gotoPlayer(CNSocket* sock, CNPacketData* data) {
DEBUGLOG(
std::cout << "P_CL2FE_REQ_PC_GOTO:" << std::endl;
std::cout << "\tX: " << gotoData->iToX << std::endl;
std::cout << "\tY: " << gotoData->iToY << std::endl;
std::cout << "\tZ: " << gotoData->iToZ << std::endl;
std::cout << "\tX: " << gotoData->iToX << std::endl;
std::cout << "\tY: " << gotoData->iToY << std::endl;
std::cout << "\tZ: " << gotoData->iToZ << std::endl;
)
response->iX = gotoData->iToX;
response->iX = gotoData->iToX;
response->iY = gotoData->iToY;
response->iZ = gotoData->iToZ;
@@ -534,12 +536,12 @@ void PlayerManager::setSpecialPlayer(CNSocket* sock, CNPacketData* data) {
DEBUGLOG(
std::cout << "P_CL2FE_GM_REQ_PC_SET_VALUE:" << std::endl;
std::cout << "\tPC_ID: " << setData->iPC_ID << std::endl;
std::cout << "\tSetValueType: " << setData->iSetValueType << std::endl;
std::cout << "\tSetValue: " << setData->iSetValue << std::endl;
std::cout << "\tPC_ID: " << setData->iPC_ID << std::endl;
std::cout << "\tSetValueType: " << setData->iSetValueType << std::endl;
std::cout << "\tSetValue: " << setData->iSetValue << std::endl;
)
response->iPC_ID = setData->iPC_ID;
response->iPC_ID = setData->iPC_ID;
response->iSetValue = setData->iSetValue;
response->iSetValueType = setData->iSetValueType;
@@ -559,3 +561,10 @@ void PlayerManager::exitGame(CNSocket* sock, CNPacketData* data) {
sock->sendPacket(new CNPacketData((void*)response, P_FE2CL_REP_PC_EXIT_SUCC, sizeof(sP_FE2CL_REP_PC_EXIT_SUCC), sock->getFEKey()));
}
void PlayerManager::updatePlayer(CNSocket* key, Player plr) {
PlayerView plrv = players[key];
plrv.plr = plr;
players[key] = plrv;
}