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https://github.com/OpenFusionProject/OpenFusion.git
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Merge pull request #32 from dongresource/work
-Wall, #pragma once, nanoSummonHandler() cleanup, verbosity levels
This commit is contained in:
commit
55add82843
4
Makefile
4
Makefile
@ -1,6 +1,6 @@
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CXX=clang++
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# -w suppresses all warnings (the part that's commented out helps me find memory leaks, it ruins performance though!)
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CXXFLAGS=-std=c++17 -O3 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) #-g3 -fsanitize=address
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CXXFLAGS=-Wall -std=c++17 -O3 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) #-g3 -fsanitize=address
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LDFLAGS=-lpthread
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# specifies the name of our exectuable
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SERVER=bin/fusion
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@ -11,7 +11,7 @@ PROTOCOL_VERSION?=104
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# Windows-specific
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WIN_CXX=x86_64-w64-mingw32-g++
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WIN_CXXFLAGS=-std=c++17 -O3 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) #-g3 -fsanitize=address
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WIN_CXXFLAGS=-Wall -std=c++17 -O3 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) #-g3 -fsanitize=address
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WIN_LDFLAGS=-static -lws2_32 -lwsock32
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WIN_SERVER=bin/winfusion.exe
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@ -1,5 +1,9 @@
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# should the server print every packet it receives?
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verbose=false
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# verbosity level
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# 0 = mostly silence
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# 1 = debug prints and unknown packets
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# 2 = print all packets except LIVE_CHECK and movement
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# 3 = print all packets
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verbosity=1
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# Login Server configuration
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[login]
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@ -17,8 +17,7 @@ CNLoginServer::CNLoginServer(uint16_t p) {
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}
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void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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if (settings::VERBOSE)
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std::cout << "OpenFusion: received " << Defines::p2str(CL2LS, data->type) << " (" << data->type << ")" << std::endl;
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printPacket(data, CL2LS);
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switch (data->type) {
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case P_CL2LS_REQ_LOGIN: {
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@ -27,7 +26,6 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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sP_CL2LS_REQ_LOGIN* login = (sP_CL2LS_REQ_LOGIN*)data->buf;
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INITSTRUCT(sP_LS2CL_REP_LOGIN_SUCC, resp);
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uint64_t cachedKey = sock->getEKey(); // so we can still send the resp packet with the correct key
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int charCount = 2; // send 4 randomly generated characters for now
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DEBUGLOG(
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@ -281,7 +279,8 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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break;
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}
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default:
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std::cerr << "OpenFusion: LOGIN UNIMPLM ERR. PacketType: " << Defines::p2str(CL2LS, data->type) << " (" << data->type << ")" << std::endl;
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if (settings::VERBOSITY)
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std::cerr << "OpenFusion: LOGIN UNIMPLM ERR. PacketType: " << Defines::p2str(CL2LS, data->type) << " (" << data->type << ")" << std::endl;
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break;
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}
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}
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@ -1,5 +1,4 @@
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#ifndef _CNLS_HPP
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#define _CNLS_HPP
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#pragma once
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#include "CNProtocol.hpp"
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#include "Defines.hpp"
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@ -24,5 +23,3 @@ public:
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void newConnection(CNSocket* cns);
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void killConnection(CNSocket* cns);
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};
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#endif
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@ -63,7 +63,7 @@ int CNSocketEncryption::decryptData(uint8_t* buffer, uint8_t* key, int size) {
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// ========================================================[[ CNPacketData ]]========================================================
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CNPacketData::CNPacketData(void* b, uint32_t t, int l): buf(b), type(t), size(l) {}
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CNPacketData::CNPacketData(void* b, uint32_t t, int l): buf(b), size(l), type(t) {}
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// ========================================================[[ CNSocket ]]========================================================
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@ -361,6 +361,28 @@ void CNServer::kill() {
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connections.clear();
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}
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void CNServer::printPacket(CNPacketData *data, int type) {
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if (settings::VERBOSITY < 2)
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return;
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if (settings::VERBOSITY < 3) switch (data->type) {
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case P_CL2LS_REP_LIVE_CHECK:
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case P_CL2FE_REP_LIVE_CHECK:
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case P_CL2FE_REQ_PC_MOVE:
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case P_CL2FE_REQ_PC_JUMP:
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case P_CL2FE_REQ_PC_SLOPE:
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case P_CL2FE_REQ_PC_MOVEPLATFORM:
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case P_CL2FE_REQ_PC_MOVETRANSPORTATION:
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case P_CL2FE_REQ_PC_ZIPLINE:
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case P_CL2FE_REQ_PC_JUMPPAD:
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case P_CL2FE_REQ_PC_LAUNCHER:
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case P_CL2FE_REQ_PC_STOP:
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return;
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}
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std::cout << "OpenFusion: received " << Defines::p2str(type, data->type) << " (" << data->type << ")" << std::endl;
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}
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void CNServer::newConnection(CNSocket* cns) {} // stubbed
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void CNServer::killConnection(CNSocket* cns) {} // stubbed
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void CNServer::onTimer() {} // stubbed
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@ -1,8 +1,7 @@
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#ifndef _CNP_HPP
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#define _CNP_HPP
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#pragma once
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#define MAX_PACKETSIZE 8192
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#define DEBUGLOG(x) x
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#define DEBUGLOG(x) if (settings::VERBOSITY) {x};
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#include <iostream>
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#include <stdio.h>
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@ -39,6 +38,9 @@
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#include <list>
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#include <queue>
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#include "Defines.hpp"
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#include "settings.hpp"
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#if defined(__MINGW32__) && !defined(_GLIBCXX_HAS_GTHREADS)
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#include "mingw/mingw.mutex.h"
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#else
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@ -148,9 +150,8 @@ public:
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void start();
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void kill();
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static void printPacket(CNPacketData *data, int type);
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virtual void newConnection(CNSocket* cns);
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virtual void killConnection(CNSocket* cns);
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virtual void onTimer(); // called every 2 seconds
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};
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#endif
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@ -18,13 +18,11 @@ CNShardServer::CNShardServer(uint16_t p) {
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}
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void CNShardServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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if (settings::VERBOSE)
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std::cout << "OpenFusion: received " << Defines::p2str(CL2FE, data->type) << " (" << data->type << ")" << std::endl;
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printPacket(data, CL2FE);
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if (ShardPackets.find(data->type) != ShardPackets.end())
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ShardPackets[data->type](sock, data);
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else
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else if (settings::VERBOSITY)
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std::cerr << "OpenFusion: SHARD UNIMPLM ERR. PacketType: " << Defines::p2str(CL2FE, data->type) << " (" << data->type << ")" << std::endl;
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}
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@ -1,5 +1,4 @@
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#ifndef _CNSS_HPP
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#define _CNSS_HPP
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#pragma once
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#include "CNProtocol.hpp"
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#include "Defines.hpp"
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@ -21,5 +20,3 @@ public:
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void killConnection(CNSocket* cns);
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void onTimer();
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};
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#endif
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@ -3,8 +3,7 @@
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There's some data shared between the Login Server and the Shard Server. Of course all of this needs to be thread-safe. No mucking about on this one!
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*/
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#ifndef _CNSD_HPP
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#define _CNSD_HPP
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#pragma once
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#include <map>
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#include <string>
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@ -19,5 +18,3 @@ namespace CNSharedData {
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Player getPlayer(int64_t sk);
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void erasePlayer(int64_t sk);
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}
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#endif
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@ -2,8 +2,7 @@
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CNStructs.hpp - defines some basic structs & useful methods for packets used by FusionFall based on the version defined
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*/
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#ifndef _CNS_HPP
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#define _CNS_HPP
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#pragma once
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#ifdef _MSC_VER
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// codecvt_* is deprecated in C++17 and MSVC will throw an annoying warning because of that.
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@ -45,5 +44,3 @@ uint64_t getTime();
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#else
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#error Invalid PROTOCOL_VERSION
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#endif
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#endif
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@ -1,5 +1,4 @@
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#ifndef _CM_HPP
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#define _CM_HPP
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#pragma once
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#include "CNShardServer.hpp"
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@ -10,5 +9,3 @@ namespace ChatManager {
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void emoteHandler(CNSocket* sock, CNPacketData* data);
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void menuChatHandler(CNSocket* sock, CNPacketData* data);
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}
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#endif
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@ -1,5 +1,4 @@
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#ifndef _IM_HPP
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#define _IM_HPP
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#pragma once
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#include "CNShardServer.hpp"
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@ -9,5 +8,3 @@ namespace ItemManager {
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void itemDeleteHandler(CNSocket* sock, CNPacketData* data);
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void itemGMGiveHandler(CNSocket* sock, CNPacketData* data);
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}
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#endif
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#ifndef _NPCMANAGER_HPP
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#define _NPCMANAGER_HPP
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#pragma once
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#include "CNProtocol.hpp"
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#include "PlayerManager.hpp"
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@ -20,5 +19,3 @@ namespace NPCManager {
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void npcWarpManager(CNSocket* sock, CNPacketData* data);
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}
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#endif
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@ -93,14 +93,13 @@ void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
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sNano nano = plr.plr.Nanos[nanoId];
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// Send to other players
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for (CNSocket *s : PlayerManager::players[sock].viewable) {
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INITSTRUCT(sP_FE2CL_NANO_ACTIVE, pkt);
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INITSTRUCT(sP_FE2CL_NANO_ACTIVE, pkt1);
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pkt.iPC_ID = plr.plr.iID;
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pkt.Nano = nano;
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pkt1.iPC_ID = plr.plr.iID;
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pkt1.Nano = nano;
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s->sendPacket((void*)&pkt, P_FE2CL_NANO_ACTIVE, sizeof(sP_FE2CL_NANO_ACTIVE));
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}
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for (CNSocket *s : PlayerManager::players[sock].viewable)
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s->sendPacket((void*)&pkt1, P_FE2CL_NANO_ACTIVE, sizeof(sP_FE2CL_NANO_ACTIVE));
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// update player
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plr.plr.nano = nanoId;
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@ -184,8 +183,8 @@ void NanoManager::setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId)
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std::cout << U16toU8(plr.PCStyle.szFirstName) << U16toU8(plr.PCStyle.szLastName) << " set skill id " << skillId << " for nano: " << nanoId << std::endl;
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)
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// Update the player
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PlayerManager::updatePlayer(sock, plr);
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// Update the player
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PlayerManager::updatePlayer(sock, plr);
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}
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void NanoManager::resetNanoSkill(CNSocket* sock, int16_t nanoId) {
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@ -1,5 +1,4 @@
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#ifndef _NM_HPP
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#define _NM_HPP
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#pragma once
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#include "CNShardServer.hpp"
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@ -17,5 +16,3 @@ namespace NanoManager {
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void setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId);
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void resetNanoSkill(CNSocket* sock, int16_t nanoId);
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}
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#endif
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@ -1,5 +1,4 @@
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#ifndef _PM_HPP
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#define _PM_HPP
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#pragma once
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#include "Player.hpp"
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#include "CNProtocol.hpp"
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@ -44,5 +43,3 @@ namespace PlayerManager {
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void heartbeatPlayer(CNSocket* sock, CNPacketData* data);
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void exitGame(CNSocket* sock, CNPacketData* data);
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}
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#endif
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@ -3,7 +3,7 @@
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#include "contrib/INIReader.hpp"
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// defaults :)
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bool settings::VERBOSE = false;
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int settings::VERBOSITY = 1;
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int settings::LOGINPORT = 8001;
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bool settings::LOGINRANDCHARACTERS = false;
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@ -32,7 +32,7 @@ void settings::init() {
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return;
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}
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VERBOSE = reader.GetBoolean("", "verbose", VERBOSE);
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VERBOSITY = reader.GetInteger("", "verbosity", VERBOSITY);
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LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
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LOGINRANDCHARACTERS = reader.GetBoolean("login", "randomcharacters", LOGINRANDCHARACTERS);
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SHARDPORT = reader.GetInteger("shard", "port", SHARDPORT);
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@ -1,8 +1,7 @@
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#ifndef _SETT_HPP
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#define _SETT_HPP
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#pragma once
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namespace settings {
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extern bool VERBOSE;
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extern int VERBOSITY;
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extern int LOGINPORT;
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extern bool LOGINRANDCHARACTERS;
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extern int SHARDPORT;
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@ -17,5 +16,3 @@ namespace settings {
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void init();
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}
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#endif
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