Always grab mob HP from XDT

This commit is contained in:
Gent S 2020-12-14 00:26:17 -05:00
parent 57c28d7539
commit 5431d21d27
4 changed files with 12 additions and 13 deletions

View File

@ -463,7 +463,7 @@ void ChunkManager::createInstance(uint64_t instanceID) {
continue; // follower; don't copy individually continue; // follower; don't copy individually
Mob* newMob = new Mob(baseNPC->appearanceData.iX, baseNPC->appearanceData.iY, baseNPC->appearanceData.iZ, baseNPC->appearanceData.iAngle, Mob* newMob = new Mob(baseNPC->appearanceData.iX, baseNPC->appearanceData.iY, baseNPC->appearanceData.iZ, baseNPC->appearanceData.iAngle,
instanceID, baseNPC->appearanceData.iNPCType, ((Mob*)baseNPC)->maxHealth, NPCManager::NPCData[baseNPC->appearanceData.iNPCType], NPCManager::nextId++); instanceID, baseNPC->appearanceData.iNPCType, NPCManager::NPCData[baseNPC->appearanceData.iNPCType], NPCManager::nextId++);
NPCManager::NPCs[newMob->appearanceData.iNPC_ID] = newMob; NPCManager::NPCs[newMob->appearanceData.iNPC_ID] = newMob;
MobManager::Mobs[newMob->appearanceData.iNPC_ID] = newMob; MobManager::Mobs[newMob->appearanceData.iNPC_ID] = newMob;
@ -477,7 +477,7 @@ void ChunkManager::createInstance(uint64_t instanceID) {
BaseNPC* baseFollower = NPCManager::NPCs[mobData->groupMember[i]]; // follower from template BaseNPC* baseFollower = NPCManager::NPCs[mobData->groupMember[i]]; // follower from template
// new follower instance // new follower instance
Mob* newMobFollower = new Mob(baseFollower->appearanceData.iX, baseFollower->appearanceData.iY, baseFollower->appearanceData.iZ, baseFollower->appearanceData.iAngle, Mob* newMobFollower = new Mob(baseFollower->appearanceData.iX, baseFollower->appearanceData.iY, baseFollower->appearanceData.iZ, baseFollower->appearanceData.iAngle,
instanceID, baseFollower->appearanceData.iNPCType, ((Mob*)baseFollower)->maxHealth, NPCManager::NPCData[baseFollower->appearanceData.iNPCType], followerID); instanceID, baseFollower->appearanceData.iNPCType, NPCManager::NPCData[baseFollower->appearanceData.iNPCType], followerID);
// add follower to NPC maps // add follower to NPC maps
NPCManager::NPCs[followerID] = newMobFollower; NPCManager::NPCs[followerID] = newMobFollower;
MobManager::Mobs[followerID] = newMobFollower; MobManager::Mobs[followerID] = newMobFollower;

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@ -61,9 +61,9 @@ struct Mob : public BaseNPC {
// temporary; until we're sure what's what // temporary; until we're sure what's what
nlohmann::json data; nlohmann::json data;
Mob(int x, int y, int z, int angle, uint64_t iID, int type, int hp, nlohmann::json d, int32_t id) Mob(int x, int y, int z, int angle, uint64_t iID, int type, nlohmann::json d, int32_t id)
: BaseNPC(x, y, z, angle, iID, type, id), : BaseNPC(x, y, z, angle, iID, type, id),
maxHealth(hp), maxHealth(d["m_iHP"]),
sightRange(d["m_iSightRange"]) { sightRange(d["m_iSightRange"]) {
state = MobState::ROAMING; state = MobState::ROAMING;
@ -91,9 +91,8 @@ struct Mob : public BaseNPC {
// constructor for /summon // constructor for /summon
Mob(int x, int y, int z, uint64_t iID, int type, nlohmann::json d, int32_t id) Mob(int x, int y, int z, uint64_t iID, int type, nlohmann::json d, int32_t id)
: Mob(x, y, z, 0, iID, type, 0, d, id) { : Mob(x, y, z, 0, iID, type, d, id) {
summoned = true; // will be despawned and deallocated when killed summoned = true; // will be despawned and deallocated when killed
appearanceData.iHP = maxHealth = d["m_iHP"];
} }
~Mob() {} ~Mob() {}

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@ -233,7 +233,7 @@ void TableData::init() {
exit(1); exit(1);
} }
// load temporary mob dump // load mobs
try { try {
std::ifstream inFile(settings::MOBJSON); std::ifstream inFile(settings::MOBJSON);
nlohmann::json npcData, groupData; nlohmann::json npcData, groupData;
@ -249,7 +249,7 @@ void TableData::init() {
auto td = NPCManager::NPCData[(int)npc["iNPCType"]]; auto td = NPCManager::NPCData[(int)npc["iNPCType"]];
uint64_t instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"]; uint64_t instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"];
Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], npc["iHP"], td, nextId); Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], td, nextId);
NPCManager::NPCs[nextId] = tmp; NPCManager::NPCs[nextId] = tmp;
MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId]; MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
@ -265,7 +265,7 @@ void TableData::init() {
auto td = NPCManager::NPCData[(int)leader["iNPCType"]]; auto td = NPCManager::NPCData[(int)leader["iNPCType"]];
uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"]; uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"];
Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], leader["iHP"], td, nextId); Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], td, nextId);
NPCManager::NPCs[nextId] = tmp; NPCManager::NPCs[nextId] = tmp;
MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId]; MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
@ -281,7 +281,7 @@ void TableData::init() {
for (nlohmann::json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) { for (nlohmann::json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) {
auto follower = _fol.value(); auto follower = _fol.value();
auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]]; auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]];
Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], follower["iHP"], tdFol, nextId); Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, nextId);
NPCManager::NPCs[nextId] = tmpFol; NPCManager::NPCs[nextId] = tmpFol;
MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId]; MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
@ -702,7 +702,7 @@ void TableData::loadGruntwork(int32_t *nextId) {
auto td = NPCManager::NPCData[(int)leader["iNPCType"]]; auto td = NPCManager::NPCData[(int)leader["iNPCType"]];
uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"]; uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"];
Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], leader["iHP"], td, *nextId); Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], td, *nextId);
// re-enable respawning // re-enable respawning
((Mob*)tmp)->summoned = false; ((Mob*)tmp)->summoned = false;
@ -721,7 +721,7 @@ void TableData::loadGruntwork(int32_t *nextId) {
for (nlohmann::json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) { for (nlohmann::json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) {
auto follower = _fol.value(); auto follower = _fol.value();
auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]]; auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]];
Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], follower["iHP"], tdFol, *nextId); Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, *nextId);
// re-enable respawning // re-enable respawning
((Mob*)tmp)->summoned = false; ((Mob*)tmp)->summoned = false;

2
tdata

@ -1 +1 @@
Subproject commit 9a3991958689087a5846cac71edd16c82edbf09d Subproject commit daba8a8a622ab9f2f63a72a66c243a49ea926088