Always grab mob HP from XDT

This commit is contained in:
Gent S
2020-12-14 00:26:17 -05:00
parent 57c28d7539
commit 5431d21d27
4 changed files with 12 additions and 13 deletions

View File

@@ -233,7 +233,7 @@ void TableData::init() {
exit(1);
}
// load temporary mob dump
// load mobs
try {
std::ifstream inFile(settings::MOBJSON);
nlohmann::json npcData, groupData;
@@ -249,7 +249,7 @@ void TableData::init() {
auto td = NPCManager::NPCData[(int)npc["iNPCType"]];
uint64_t instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"];
Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], npc["iHP"], td, nextId);
Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], td, nextId);
NPCManager::NPCs[nextId] = tmp;
MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
@@ -265,7 +265,7 @@ void TableData::init() {
auto td = NPCManager::NPCData[(int)leader["iNPCType"]];
uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"];
Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], leader["iHP"], td, nextId);
Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], td, nextId);
NPCManager::NPCs[nextId] = tmp;
MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
@@ -281,7 +281,7 @@ void TableData::init() {
for (nlohmann::json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) {
auto follower = _fol.value();
auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]];
Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], follower["iHP"], tdFol, nextId);
Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, nextId);
NPCManager::NPCs[nextId] = tmpFol;
MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
@@ -702,7 +702,7 @@ void TableData::loadGruntwork(int32_t *nextId) {
auto td = NPCManager::NPCData[(int)leader["iNPCType"]];
uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"];
Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], leader["iHP"], td, *nextId);
Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], td, *nextId);
// re-enable respawning
((Mob*)tmp)->summoned = false;
@@ -721,7 +721,7 @@ void TableData::loadGruntwork(int32_t *nextId) {
for (nlohmann::json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) {
auto follower = _fol.value();
auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]];
Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], follower["iHP"], tdFol, *nextId);
Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, *nextId);
// re-enable respawning
((Mob*)tmp)->summoned = false;