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Implemented quest item cleanup and fixed a few bugs.
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@@ -47,7 +47,7 @@ namespace MissionManager {
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int findQSlot(Player *plr, int id);
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void dropQuestItem(CNSocket *sock, int task, int count, int id, int mobid);
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void giveMissionReward(CNSocket *sock, int task);
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int giveMissionReward(CNSocket *sock, int task);
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void mobKilled(CNSocket *sock, int mobid);
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}
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