Return home heal to new system

This commit is contained in:
gsemaj 2023-08-14 19:49:39 -07:00 committed by gsemaj
parent 522b9ab7b8
commit 52c1ed4480

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@ -741,11 +741,8 @@ void MobAI::onRoamStart(CombatNPC* npc, EntityRef src) {
self->nextAttack = 0; self->nextAttack = 0;
// cast a return home heal spell, this is the right way(tm) // cast a return home heal spell, this is the right way(tm)
// TODO ABILITIES Abilities::useNPCSkill(npc->getRef(), 110, { npc });
/*std::vector<int> targetData = { 1, 0, 0, 0, 0 };
for (auto& pwr : Abilities::Powers)
if (pwr.skillType == Abilities::SkillTable[110].skillType)
pwr.handle(self->id, targetData, 110, Abilities::SkillTable[110].durationTime[0], Abilities::SkillTable[110].powerIntensity[0]);*/
// clear outlying debuffs // clear outlying debuffs
clearDebuff(self); clearDebuff(self);
} }