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Fix Numbuh 3's sneak and revive abilities being swapped
Also fix a small typo
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@ -22,7 +22,7 @@ std::set<int> LeechPowers = {24, 51, 89};
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std::set<int> SleepPowers = {28, 30, 32, 49, 70, 71, 81, 85, 94};
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std::set<int> SleepPowers = {28, 30, 32, 49, 70, 71, 81, 85, 94};
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// passive powers
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// passive powers
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std::set<int> ScavangePowers = {3, 50, 99};
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std::set<int> ScavengePowers = {3, 50, 99};
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std::set<int> RunPowers = {4, 68, 86};
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std::set<int> RunPowers = {4, 68, 86};
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std::set<int> GroupRunPowers = {8, 62, 73};
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std::set<int> GroupRunPowers = {8, 62, 73};
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std::set<int> BonusPowers = {6, 54, 104};
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std::set<int> BonusPowers = {6, 54, 104};
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@ -33,9 +33,9 @@ std::set<int> FreedomPowers = {31, 39, 107};
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std::set<int> GroupFreedomPowers = {15, 55, 77};
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std::set<int> GroupFreedomPowers = {15, 55, 77};
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std::set<int> JumpPowers = {16, 44, 88};
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std::set<int> JumpPowers = {16, 44, 88};
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std::set<int> GroupJumpPowers = {35, 60, 100};
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std::set<int> GroupJumpPowers = {35, 60, 100};
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std::set<int> SelfRevivePowers = {22, 48, 83};
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std::set<int> SelfRevivePowers = {22, 48, 84};
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std::set<int> SneakPowers = {29, 72, 80};
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std::set<int> SneakPowers = {29, 72, 80};
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std::set<int> GroupSneakPowers = {23, 65, 84};
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std::set<int> GroupSneakPowers = {23, 65, 83};
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std::set<int> TreasureFinderPowers = {26, 40, 74};
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std::set<int> TreasureFinderPowers = {26, 40, 74};
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/*
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/*
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@ -825,7 +825,7 @@ int NanoManager::nanoStyle(int nanoId) {
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namespace NanoManager {
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namespace NanoManager {
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std::vector<PassivePower> PassivePowers = {
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std::vector<PassivePower> PassivePowers = {
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PassivePower(ScavangePowers, EST_REWARDBLOB, CSB_BIT_REWARD_BLOB, ECSB_REWARD_BLOB, 0, false),
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PassivePower(ScavengePowers, EST_REWARDBLOB, CSB_BIT_REWARD_BLOB, ECSB_REWARD_BLOB, 0, false),
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PassivePower(RunPowers, EST_RUN, CSB_BIT_UP_MOVE_SPEED, ECSB_UP_MOVE_SPEED, 200, false),
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PassivePower(RunPowers, EST_RUN, CSB_BIT_UP_MOVE_SPEED, ECSB_UP_MOVE_SPEED, 200, false),
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PassivePower(GroupRunPowers, EST_RUN, CSB_BIT_UP_MOVE_SPEED, ECSB_UP_MOVE_SPEED, 200, true),
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PassivePower(GroupRunPowers, EST_RUN, CSB_BIT_UP_MOVE_SPEED, ECSB_UP_MOVE_SPEED, 200, true),
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PassivePower(BonusPowers, EST_REWARDCASH, CSB_BIT_REWARD_CASH, ECSB_REWARD_CASH, 0, false),
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PassivePower(BonusPowers, EST_REWARDCASH, CSB_BIT_REWARD_CASH, ECSB_REWARD_CASH, 0, false),
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