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Implement temporary NPC rotations
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4873eba160
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5009fe1994
@ -13,6 +13,7 @@
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#include <fstream>
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#include <fstream>
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std::map<int32_t, std::vector<WarpLocation>> TableData::RunningSkywayRoutes;
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std::map<int32_t, std::vector<WarpLocation>> TableData::RunningSkywayRoutes;
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std::map<int32_t, int> TableData::RunningNPCRotations;
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void TableData::init() {
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void TableData::init() {
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int32_t nextId = 0;
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int32_t nextId = 0;
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@ -364,6 +365,17 @@ void TableData::loadGruntwork() {
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RunningSkywayRoutes[(int)route["iRouteID"]] = points;
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RunningSkywayRoutes[(int)route["iRouteID"]] = points;
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}
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}
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// npc rotations
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auto npcRot = gruntwork["rotations"];
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for (auto _rot = npcRot.begin(); _rot != npcRot.end(); _rot++) {
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int32_t npcID = _rot.value()["iNPCID"];
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int angle = _rot.value()["iAngle"];
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if (NPCManager::NPCs.find(npcID) == NPCManager::NPCs.end())
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continue; // NPC not found
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BaseNPC* npc = NPCManager::NPCs[npcID];
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npc->appearanceData.iAngle = angle;
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}
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std::cout << "[INFO] Loaded gruntwork.json" << std::endl;
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std::cout << "[INFO] Loaded gruntwork.json" << std::endl;
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}
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}
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catch (const std::exception& err) {
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catch (const std::exception& err) {
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@ -396,5 +408,14 @@ void TableData::flush() {
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gruntwork["skyway"].push_back(route);
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gruntwork["skyway"].push_back(route);
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}
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}
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for (auto& pair : RunningNPCRotations) {
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nlohmann::json rotation;
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rotation["iNPCID"] = (int)pair.first;
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rotation["iAngle"] = pair.second;
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gruntwork["rotations"].push_back(rotation);
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}
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file << gruntwork << std::endl;
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file << gruntwork << std::endl;
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}
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}
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@ -6,6 +6,7 @@
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namespace TableData {
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namespace TableData {
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extern std::map<int32_t, std::vector<WarpLocation>> RunningSkywayRoutes;
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extern std::map<int32_t, std::vector<WarpLocation>> RunningSkywayRoutes;
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extern std::map<int32_t, int> RunningNPCRotations;
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void init();
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void init();
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void cleanup();
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void cleanup();
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