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Properly clean up players that have been kicked as duplicates.
This should fix the issue with null pointers in PlayerManager::players.
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@@ -21,6 +21,8 @@ public:
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CNShardServer(uint16_t p);
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static void _killConnection(CNSocket *cns);
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void newConnection(CNSocket* cns);
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void killConnection(CNSocket* cns);
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void onStep();
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