mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-09-29 03:00:07 +00:00
altered event drop logic, fixed taro/fm logic
This commit is contained in:

committed by
Gent Semaj

parent
44fd66b511
commit
4eaf3b2f08
153
src/Items.cpp
153
src/Items.cpp
@@ -26,6 +26,7 @@ std::map<int32_t, std::vector<int32_t>> Items::CrateDropTypes;
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std::map<int32_t, MiscDropChance> Items::MiscDropChances;
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std::map<int32_t, MiscDropType> Items::MiscDropTypes;
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std::map<int32_t, MobDrop> Items::MobDrops;
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std::map<int32_t, int32_t> Items::EventToDropMap;
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std::map<int32_t, int32_t> Items::MobToDropMap;
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std::map<int32_t, ItemSet> Items::ItemSets;
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@@ -700,63 +701,7 @@ static void getMobDrop(sItemBase* reward, const std::vector<int>& weights, const
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reward->iID = crateIds[chosenIndex];
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}
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static void giveEventDrop(CNSocket* sock, Player* player, int rolled) {
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// random drop chance
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if (Rand::rand(100) > settings::EVENTCRATECHANCE)
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return;
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// no slot = no reward
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int slot = findFreeSlot(player);
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if (slot == -1)
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return;
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const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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uint8_t respbuf[resplen];
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sP_FE2CL_REP_REWARD_ITEM* reward = (sP_FE2CL_REP_REWARD_ITEM*)respbuf;
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sItemReward* item = (sItemReward*)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
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// don't forget to zero the buffer!
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memset(respbuf, 0, resplen);
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// leave everything here as it is
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reward->m_iCandy = player->money;
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reward->m_iFusionMatter = player->fusionmatter;
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reward->m_iBatteryN = player->batteryN;
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reward->m_iBatteryW = player->batteryW;
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reward->iFatigue = 100; // prevents warning message
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reward->iFatigue_Level = 1;
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reward->iItemCnt = 1; // remember to update resplen if you change this
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// which crate to drop
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int crateId;
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switch (settings::EVENTMODE) {
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// knishmas
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case 1: crateId = 1187; break;
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// halloween
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case 2: crateId = 1181; break;
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// spring
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case 3: crateId = 1126; break;
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// what
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default:
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std::cout << "[WARN] Unknown event Id " << settings::EVENTMODE << std::endl;
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return;
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}
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item->sItem.iType = 9;
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item->sItem.iID = crateId;
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item->sItem.iOpt = 1;
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item->iSlotNum = slot;
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item->eIL = 1; // Inventory Location. 1 means player inventory.
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// update player
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player->Inven[slot] = item->sItem;
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sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
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}
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void Items::giveMobDrop(CNSocket *sock, Mob* mob, int rolledBoosts, int rolledPotions,
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int rolledCrate, int rolledCrateType, int rolledEvent) {
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static void giveSingleDrop(CNSocket *sock, Mob* mob, int mobDropId, const DropRoll& rolled) {
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Player *plr = PlayerManager::getPlayer(sock);
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const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
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@@ -771,20 +716,12 @@ void Items::giveMobDrop(CNSocket *sock, Mob* mob, int rolledBoosts, int rolledPo
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memset(respbuf, 0, resplen);
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// sanity check
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if (Items::MobToDropMap.find(mob->appearanceData.iNPCType) == Items::MobToDropMap.end()) {
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std::cout << "[WARN] Mob ID " << mob->appearanceData.iNPCType << " has no drops assigned" << std::endl;
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return;
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}
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// find mob drop id
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int dropType = Items::MobToDropMap[mob->appearanceData.iNPCType];
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// sanity check
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if (Items::MobDrops.find(dropType) == Items::MobDrops.end()) {
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std::cout << "[WARN] Drop Type " << dropType << " was not found" << std::endl;
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if (Items::MobDrops.find(mobDropId) == Items::MobDrops.end()) {
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std::cout << "[WARN] Drop Type " << mobDropId << " was not found" << std::endl;
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return;
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}
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// find correct mob drop
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MobDrop& drop = Items::MobDrops[dropType];
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MobDrop& drop = Items::MobDrops[mobDropId];
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// use the keys to fetch data from other maps
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// sanity check
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@@ -815,33 +752,37 @@ void Items::giveMobDrop(CNSocket *sock, Mob* mob, int rolledBoosts, int rolledPo
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}
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MiscDropType& miscDropType = Items::MiscDropTypes[drop.miscDropTypeId];
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plr->money += miscDropType.taroAmount;
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// money nano boost
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if (plr->iConditionBitFlag & CSB_BIT_REWARD_CASH) {
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int boost = 0;
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if (Nanos::getNanoBoost(plr)) // for gumballs
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boost = 1;
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plr->money += miscDropType.taroAmount * (5 + boost) / 25;
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if (rolled.taros % miscDropChance.taroDropChanceTotal < miscDropChance.taroDropChance) {
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plr->money += miscDropType.taroAmount;
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// money nano boost
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if (plr->iConditionBitFlag & CSB_BIT_REWARD_CASH) {
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int boost = 0;
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if (Nanos::getNanoBoost(plr)) // for gumballs
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boost = 1;
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plr->money += miscDropType.taroAmount * (5 + boost) / 25;
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}
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}
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// formula for scaling FM with player/mob level difference
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// TODO: adjust this better
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int levelDifference = plr->level - mob->level;
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int fm = miscDropType.fmAmount;
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if (levelDifference > 0)
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fm = levelDifference < 10 ? fm - (levelDifference * fm / 10) : 0;
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// scavenger nano boost
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if (plr->iConditionBitFlag & CSB_BIT_REWARD_BLOB) {
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int boost = 0;
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if (Nanos::getNanoBoost(plr)) // for gumballs
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boost = 1;
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fm += fm * (5 + boost) / 25;
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if (rolled.fm % miscDropChance.fmDropChanceTotal < miscDropChance.fmDropChance) {
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// formula for scaling FM with player/mob level difference
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// TODO: adjust this better
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int levelDifference = plr->level - mob->level;
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int fm = miscDropType.fmAmount;
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if (levelDifference > 0)
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fm = levelDifference < 10 ? fm - (levelDifference * fm / 10) : 0;
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// scavenger nano boost
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if (plr->iConditionBitFlag & CSB_BIT_REWARD_BLOB) {
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int boost = 0;
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if (Nanos::getNanoBoost(plr)) // for gumballs
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boost = 1;
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fm += fm * (5 + boost) / 25;
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}
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Missions::updateFusionMatter(sock, fm);
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}
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Missions::updateFusionMatter(sock, fm);
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if (rolledPotions % miscDropChance.potionDropChanceTotal < miscDropChance.potionDropChance)
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if (rolled.potions % miscDropChance.potionDropChanceTotal < miscDropChance.potionDropChance)
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plr->batteryN += miscDropType.potionAmount;
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if (rolledBoosts % miscDropChance.boostDropChanceTotal < miscDropChance.boostDropChance)
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if (rolled.boosts % miscDropChance.boostDropChanceTotal < miscDropChance.boostDropChance)
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plr->batteryW += miscDropType.boostAmount;
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// caps
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@@ -862,13 +803,13 @@ void Items::giveMobDrop(CNSocket *sock, Mob* mob, int rolledBoosts, int rolledPo
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int slot = findFreeSlot(plr);
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// no drop
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if (slot == -1 || rolledCrate % crateDropChance.dropChanceTotal >= crateDropChance.dropChance) {
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if (slot == -1 || rolled.crate % crateDropChance.dropChanceTotal >= crateDropChance.dropChance) {
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// no room for an item, but you still get FM and taros
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reward->iItemCnt = 0;
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sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, sizeof(sP_FE2CL_REP_REWARD_ITEM));
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} else {
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// item reward
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getMobDrop(&item->sItem, crateDropChance.crateTypeDropWeights, crateDropType, rolledCrateType);
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getMobDrop(&item->sItem, crateDropChance.crateTypeDropWeights, crateDropType, rolled.crateType);
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item->iSlotNum = slot;
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item->eIL = 1; // Inventory Location. 1 means player inventory.
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@@ -877,10 +818,30 @@ void Items::giveMobDrop(CNSocket *sock, Mob* mob, int rolledBoosts, int rolledPo
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sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
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}
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}
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// event crates
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if (settings::EVENTMODE != 0)
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giveEventDrop(sock, plr, rolledEvent);
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void Items::giveMobDrop(CNSocket *sock, Mob* mob, const DropRoll& rolled, const DropRoll& eventRolled) {
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// sanity check
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if (Items::MobToDropMap.find(mob->appearanceData.iNPCType) == Items::MobToDropMap.end()) {
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std::cout << "[WARN] Mob ID " << mob->appearanceData.iNPCType << " has no drops assigned" << std::endl;
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return;
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}
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// find mob drop id
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int mobDropId = Items::MobToDropMap[mob->appearanceData.iNPCType];
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giveSingleDrop(sock, mob, mobDropId, rolled);
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if (settings::EVENTMODE != 0) {
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// sanity check
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if (Items::EventToDropMap.find(settings::EVENTMODE) == Items::EventToDropMap.end()) {
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std::cout << "[WARN] Event " << settings::EVENTMODE << " has no mob drop assigned" << std::endl;
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return;
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}
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// find mob drop id
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int eventMobDropId = Items::EventToDropMap[settings::EVENTMODE];
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giveSingleDrop(sock, mob, eventMobDropId, eventRolled);
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}
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}
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void Items::init() {
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