altered event drop logic, fixed taro/fm logic

This commit is contained in:
FinnHornhoover
2021-04-04 03:45:57 -07:00
committed by Gent Semaj
parent 44fd66b511
commit 4eaf3b2f08
4 changed files with 79 additions and 104 deletions

View File

@@ -26,6 +26,7 @@ std::map<int32_t, std::vector<int32_t>> Items::CrateDropTypes;
std::map<int32_t, MiscDropChance> Items::MiscDropChances;
std::map<int32_t, MiscDropType> Items::MiscDropTypes;
std::map<int32_t, MobDrop> Items::MobDrops;
std::map<int32_t, int32_t> Items::EventToDropMap;
std::map<int32_t, int32_t> Items::MobToDropMap;
std::map<int32_t, ItemSet> Items::ItemSets;
@@ -700,63 +701,7 @@ static void getMobDrop(sItemBase* reward, const std::vector<int>& weights, const
reward->iID = crateIds[chosenIndex];
}
static void giveEventDrop(CNSocket* sock, Player* player, int rolled) {
// random drop chance
if (Rand::rand(100) > settings::EVENTCRATECHANCE)
return;
// no slot = no reward
int slot = findFreeSlot(player);
if (slot == -1)
return;
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
uint8_t respbuf[resplen];
sP_FE2CL_REP_REWARD_ITEM* reward = (sP_FE2CL_REP_REWARD_ITEM*)respbuf;
sItemReward* item = (sItemReward*)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
// don't forget to zero the buffer!
memset(respbuf, 0, resplen);
// leave everything here as it is
reward->m_iCandy = player->money;
reward->m_iFusionMatter = player->fusionmatter;
reward->m_iBatteryN = player->batteryN;
reward->m_iBatteryW = player->batteryW;
reward->iFatigue = 100; // prevents warning message
reward->iFatigue_Level = 1;
reward->iItemCnt = 1; // remember to update resplen if you change this
// which crate to drop
int crateId;
switch (settings::EVENTMODE) {
// knishmas
case 1: crateId = 1187; break;
// halloween
case 2: crateId = 1181; break;
// spring
case 3: crateId = 1126; break;
// what
default:
std::cout << "[WARN] Unknown event Id " << settings::EVENTMODE << std::endl;
return;
}
item->sItem.iType = 9;
item->sItem.iID = crateId;
item->sItem.iOpt = 1;
item->iSlotNum = slot;
item->eIL = 1; // Inventory Location. 1 means player inventory.
// update player
player->Inven[slot] = item->sItem;
sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
}
void Items::giveMobDrop(CNSocket *sock, Mob* mob, int rolledBoosts, int rolledPotions,
int rolledCrate, int rolledCrateType, int rolledEvent) {
static void giveSingleDrop(CNSocket *sock, Mob* mob, int mobDropId, const DropRoll& rolled) {
Player *plr = PlayerManager::getPlayer(sock);
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
@@ -771,20 +716,12 @@ void Items::giveMobDrop(CNSocket *sock, Mob* mob, int rolledBoosts, int rolledPo
memset(respbuf, 0, resplen);
// sanity check
if (Items::MobToDropMap.find(mob->appearanceData.iNPCType) == Items::MobToDropMap.end()) {
std::cout << "[WARN] Mob ID " << mob->appearanceData.iNPCType << " has no drops assigned" << std::endl;
return;
}
// find mob drop id
int dropType = Items::MobToDropMap[mob->appearanceData.iNPCType];
// sanity check
if (Items::MobDrops.find(dropType) == Items::MobDrops.end()) {
std::cout << "[WARN] Drop Type " << dropType << " was not found" << std::endl;
if (Items::MobDrops.find(mobDropId) == Items::MobDrops.end()) {
std::cout << "[WARN] Drop Type " << mobDropId << " was not found" << std::endl;
return;
}
// find correct mob drop
MobDrop& drop = Items::MobDrops[dropType];
MobDrop& drop = Items::MobDrops[mobDropId];
// use the keys to fetch data from other maps
// sanity check
@@ -815,33 +752,37 @@ void Items::giveMobDrop(CNSocket *sock, Mob* mob, int rolledBoosts, int rolledPo
}
MiscDropType& miscDropType = Items::MiscDropTypes[drop.miscDropTypeId];
plr->money += miscDropType.taroAmount;
// money nano boost
if (plr->iConditionBitFlag & CSB_BIT_REWARD_CASH) {
int boost = 0;
if (Nanos::getNanoBoost(plr)) // for gumballs
boost = 1;
plr->money += miscDropType.taroAmount * (5 + boost) / 25;
if (rolled.taros % miscDropChance.taroDropChanceTotal < miscDropChance.taroDropChance) {
plr->money += miscDropType.taroAmount;
// money nano boost
if (plr->iConditionBitFlag & CSB_BIT_REWARD_CASH) {
int boost = 0;
if (Nanos::getNanoBoost(plr)) // for gumballs
boost = 1;
plr->money += miscDropType.taroAmount * (5 + boost) / 25;
}
}
// formula for scaling FM with player/mob level difference
// TODO: adjust this better
int levelDifference = plr->level - mob->level;
int fm = miscDropType.fmAmount;
if (levelDifference > 0)
fm = levelDifference < 10 ? fm - (levelDifference * fm / 10) : 0;
// scavenger nano boost
if (plr->iConditionBitFlag & CSB_BIT_REWARD_BLOB) {
int boost = 0;
if (Nanos::getNanoBoost(plr)) // for gumballs
boost = 1;
fm += fm * (5 + boost) / 25;
if (rolled.fm % miscDropChance.fmDropChanceTotal < miscDropChance.fmDropChance) {
// formula for scaling FM with player/mob level difference
// TODO: adjust this better
int levelDifference = plr->level - mob->level;
int fm = miscDropType.fmAmount;
if (levelDifference > 0)
fm = levelDifference < 10 ? fm - (levelDifference * fm / 10) : 0;
// scavenger nano boost
if (plr->iConditionBitFlag & CSB_BIT_REWARD_BLOB) {
int boost = 0;
if (Nanos::getNanoBoost(plr)) // for gumballs
boost = 1;
fm += fm * (5 + boost) / 25;
}
Missions::updateFusionMatter(sock, fm);
}
Missions::updateFusionMatter(sock, fm);
if (rolledPotions % miscDropChance.potionDropChanceTotal < miscDropChance.potionDropChance)
if (rolled.potions % miscDropChance.potionDropChanceTotal < miscDropChance.potionDropChance)
plr->batteryN += miscDropType.potionAmount;
if (rolledBoosts % miscDropChance.boostDropChanceTotal < miscDropChance.boostDropChance)
if (rolled.boosts % miscDropChance.boostDropChanceTotal < miscDropChance.boostDropChance)
plr->batteryW += miscDropType.boostAmount;
// caps
@@ -862,13 +803,13 @@ void Items::giveMobDrop(CNSocket *sock, Mob* mob, int rolledBoosts, int rolledPo
int slot = findFreeSlot(plr);
// no drop
if (slot == -1 || rolledCrate % crateDropChance.dropChanceTotal >= crateDropChance.dropChance) {
if (slot == -1 || rolled.crate % crateDropChance.dropChanceTotal >= crateDropChance.dropChance) {
// no room for an item, but you still get FM and taros
reward->iItemCnt = 0;
sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, sizeof(sP_FE2CL_REP_REWARD_ITEM));
} else {
// item reward
getMobDrop(&item->sItem, crateDropChance.crateTypeDropWeights, crateDropType, rolledCrateType);
getMobDrop(&item->sItem, crateDropChance.crateTypeDropWeights, crateDropType, rolled.crateType);
item->iSlotNum = slot;
item->eIL = 1; // Inventory Location. 1 means player inventory.
@@ -877,10 +818,30 @@ void Items::giveMobDrop(CNSocket *sock, Mob* mob, int rolledBoosts, int rolledPo
sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
}
}
// event crates
if (settings::EVENTMODE != 0)
giveEventDrop(sock, plr, rolledEvent);
void Items::giveMobDrop(CNSocket *sock, Mob* mob, const DropRoll& rolled, const DropRoll& eventRolled) {
// sanity check
if (Items::MobToDropMap.find(mob->appearanceData.iNPCType) == Items::MobToDropMap.end()) {
std::cout << "[WARN] Mob ID " << mob->appearanceData.iNPCType << " has no drops assigned" << std::endl;
return;
}
// find mob drop id
int mobDropId = Items::MobToDropMap[mob->appearanceData.iNPCType];
giveSingleDrop(sock, mob, mobDropId, rolled);
if (settings::EVENTMODE != 0) {
// sanity check
if (Items::EventToDropMap.find(settings::EVENTMODE) == Items::EventToDropMap.end()) {
std::cout << "[WARN] Event " << settings::EVENTMODE << " has no mob drop assigned" << std::endl;
return;
}
// find mob drop id
int eventMobDropId = Items::EventToDropMap[settings::EVENTMODE];
giveSingleDrop(sock, mob, eventMobDropId, eventRolled);
}
}
void Items::init() {