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https://github.com/OpenFusionProject/OpenFusion.git
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Merge PR #87
This commit is contained in:
commit
4d21410980
@ -7,6 +7,9 @@
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#include <string.h> // for memset() and memcmp()
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#include <assert.h>
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std::map<std::pair<int32_t, int32_t>, Item> ItemManager::ItemData;
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std::map<int32_t, std::vector<VendorListing>> ItemManager::VendorTables;
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void ItemManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_MOVE, itemMoveHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_DELETE, itemDeleteHandler);
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@ -718,6 +721,7 @@ void ItemManager::chestOpenHandler(CNSocket *sock, CNPacketData *data) {
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// item reward
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item->sItem.iType = 0;
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item->sItem.iID = 96;
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item->sItem.iOpt = 1;
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item->iSlotNum = pkt->iSlotNum;
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item->eIL = pkt->eIL;
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@ -747,3 +751,9 @@ int ItemManager::findFreeSlot(Player *plr) {
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// not found
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return -1;
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}
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Item* ItemManager::getItemData(int32_t id, int32_t type) {
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if(ItemData.find(std::pair<int32_t, int32_t>(id, type)) != ItemData.end())
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return &ItemData[std::pair<int32_t, int32_t>(id, type)];
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return nullptr;
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}
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@ -3,13 +3,25 @@
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#include "CNShardServer.hpp"
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#include "Player.hpp"
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struct Item {
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bool tradeable, sellable;
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int buyPrice, sellPrice, stackSize, level; // TODO: implement more as needed
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};
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struct VendorListing {
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int sort, type, iID;
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};
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namespace ItemManager {
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enum class SlotType {
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EQUIP = 0,
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INVENTORY = 1,
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BANK = 3
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};
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void init();
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// hopefully this is fine since it's never modified after load
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extern std::map<std::pair<int32_t, int32_t>, Item> ItemData; // <id, type> -> data
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extern std::map<int32_t, std::vector<VendorListing>> VendorTables;
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void init();
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void itemMoveHandler(CNSocket* sock, CNPacketData* data);
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void itemDeleteHandler(CNSocket* sock, CNPacketData* data);
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@ -29,4 +41,5 @@ namespace ItemManager {
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void chestOpenHandler(CNSocket* sock, CNPacketData* data);
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int findFreeSlot(Player *plr);
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Item* getItemData(int32_t id, int32_t type);
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}
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@ -22,6 +22,8 @@ void NPCManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE, npcVendorTable);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_BUY, npcVendorBuy);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_SELL, npcVendorSell);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY, npcVendorBuyback);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_BATTERY_BUY, npcVendorBuyBattery);
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}
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void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
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@ -30,11 +32,19 @@ void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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Item* item = ItemManager::getItemData(req->Item.iID, req->Item.iType);
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int itemCost = 100; // TODO: placeholder, look up the price of item
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if (item == nullptr) {
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std::cout << "[WARN] Item id " << req->Item.iID << " with type " << req->Item.iType << " not found (buy)" << std::endl;
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// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL));
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return;
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}
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int itemCost = item->sellPrice * (item->stackSize > 1 ? req->Item.iOpt : 1);
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int slot = ItemManager::findFreeSlot(plr);
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if (itemCost > plr->money || slot == -1) {
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// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, failResp);
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@ -76,82 +86,120 @@ void NPCManager::npcVendorSell(CNSocket* sock, CNPacketData* data) {
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}
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sItemBase* item = &plr->Inven[req->iInvenSlotNum];
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Item* itemData = ItemManager::getItemData(item->iID, item->iType);
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if (itemData == nullptr || !itemData->sellable) { // sanity + sellable check
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std::cout << "[WARN] Item id " << item->iID << " with type " << item->iType << " not found (sell)" << std::endl;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL));
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return;
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}
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sItemBase original;
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memcpy(&original, item, sizeof(sItemBase));
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC, resp);
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int sellValue = 100 * req->iItemCnt; // TODO: lookup item price
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int sellValue = itemData->sellPrice * req->iItemCnt;
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// increment taros
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plr->money = plr->money + sellValue;
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// empty the slot; probably needs to be changed for stacks
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item->iID = 0;
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item->iOpt = 0;
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item->iType = 0;
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item->iTimeLimit = 0;
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// modify item
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if (plr->Inven[req->iInvenSlotNum].iOpt - req->iItemCnt > 0) { // selling part of a stack
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item->iOpt -= req->iItemCnt;
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original.iOpt = req->iItemCnt;
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}
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else { // selling entire slot
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item->iID = 0;
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item->iOpt = 0;
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item->iType = 0;
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item->iTimeLimit = 0;
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}
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// response parameters
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resp.iInvenSlotNum = req->iInvenSlotNum;
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resp.iCandy = plr->money;
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resp.Item = *item;
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resp.Item = original; // the item that gets sent to buyback
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resp.ItemStay = *item; // the void item that gets put in the slot
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC));
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}
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void NPCManager::npcVendorBuyback(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY))
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return; // malformed packet
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sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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Item* item = ItemManager::getItemData(req->Item.iID, req->Item.iType);
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if (item == nullptr) {
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std::cout << "[WARN] Item id " << req->Item.iID << " with type " << req->Item.iType << " not found (rebuy)" << std::endl;
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// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL));
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return;
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}
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// sell price is used on rebuy. ternary identifies stacked items
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int itemCost = item->sellPrice * (item->stackSize > 1 ? req->Item.iOpt : 1);
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int slot = ItemManager::findFreeSlot(plr);
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if (itemCost > plr->money || slot == -1) {
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// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL));
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return;
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}
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if (slot != req->iInvenSlotNum) {
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// possible item stacking?
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std::cout << "[WARN] Client and server disagree on bought item slot (" << req->iInvenSlotNum << " vs " << slot << ")" << std::endl;
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}
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plr->money = plr->money - itemCost;
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plr->Inven[slot] = req->Item;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_SUCC, resp);
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// response parameters
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resp.iCandy = plr->money;
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resp.iInvenSlotNum = slot;
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resp.Item = req->Item;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_SUCC));
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}
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void NPCManager::npcVendorTable(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE))
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return; // malformed packet
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//sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE* req = (sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE*)data->buf;
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sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE* req = (sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE*)data->buf;
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if (req->iVendorID != req->iNPC_ID || ItemManager::VendorTables.find(req->iNPC_ID) == ItemManager::VendorTables.end())
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return;
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std::vector<VendorListing> listings = ItemManager::VendorTables[req->iNPC_ID]; // maybe use iVendorID instead...?
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC, resp);
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// TODO: data needs to be read from shopkeeper tabledata
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// check req->iVendorID and req->iNPC_ID
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// Exaple Items
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// shirt
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sItemBase base1;
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base1.iID = 60;
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base1.iOpt = 0;
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// expire date
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base1.iTimeLimit = 0;
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base1.iType = 1;
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for (int i = 0; i < listings.size() && i < 20; i++) { // 20 is the max
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sItemBase base;
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base.iID = listings[i].iID;
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base.iOpt = 0;
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base.iTimeLimit = 0;
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base.iType = listings[i].type;
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sItemVendor item1;
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item1.item = base1;
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item1.iSortNum = 0;
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item1.iVendorID = 1;
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// cost amount in float? (doesn't work rn, need to figure out)
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item1.fBuyCost = 100.0;
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sItemVendor vItem;
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vItem.item = base;
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vItem.iSortNum = listings[i].sort;
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vItem.iVendorID = req->iVendorID;
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//vItem.fBuyCost = listings[i].price; this value is not actually the one that is used
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// pants
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sItemBase base2;
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base2.iID = 61;
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base2.iOpt = 0;
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base2.iTimeLimit = 0;
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base2.iType = 2;
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sItemVendor item2;
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item2.item = base2;
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item2.iSortNum = 1;
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item2.iVendorID = 1;
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item2.fBuyCost = 250.0;
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// shoes
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sItemBase base3;
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base3.iID = 51;
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base3.iOpt = 0;
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base3.iTimeLimit = 0;
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base3.iType = 3;
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sItemVendor item3;
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item3.item = base3;
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item3.iSortNum = 2;
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item3.iVendorID = 1;
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item3.fBuyCost = 350.0;
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resp.item[0] = item1;
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resp.item[1] = item2;
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resp.item[2] = item3;
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resp.item[i] = vItem;
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}
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC));
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}
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@ -169,6 +217,39 @@ void NPCManager::npcVendorStart(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_START_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_START_SUCC));
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}
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void NPCManager::npcVendorBuyBattery(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY))
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return; // malformed packet
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sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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int cost = req->Item.iOpt * 100;
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if ((req->Item.iID == 3 ? (plr->batteryW >= 9999) : (plr->batteryN >= 9999)) || plr->money < cost) { // sanity check
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL));
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}
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plr->money -= cost;
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plr->batteryW += req->Item.iID == 3 ? req->Item.iOpt * 10 : 0;
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plr->batteryN += req->Item.iID == 4 ? req->Item.iOpt * 10 : 0;
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// caps
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if (plr->batteryW > 9999)
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plr->batteryW = 9999;
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if (plr->batteryN > 9999)
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plr->batteryN = 9999;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC, resp);
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resp.iCandy = plr->money;
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resp.iBatteryW = plr->batteryW;
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resp.iBatteryN = plr->batteryN;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC));
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}
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void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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std::list<int32_t> yesView;
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std::list<int32_t> noView;
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|
@ -28,6 +28,8 @@ namespace NPCManager {
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void npcVendorTable(CNSocket* sock, CNPacketData* data);
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void npcVendorBuy(CNSocket* sock, CNPacketData* data);
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void npcVendorSell(CNSocket* sock, CNPacketData* data);
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void npcVendorBuyback(CNSocket* sock, CNPacketData* data);
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void npcVendorBuyBattery(CNSocket* sock, CNPacketData* data);
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||||
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||||
void updatePlayerNPCS(CNSocket* sock, PlayerView& plr);
|
||||
}
|
||||
|
@ -19,6 +19,8 @@ struct Player {
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||||
int slot; // player slot, not nano slot
|
||||
int32_t money;
|
||||
int32_t fusionmatter;
|
||||
int32_t batteryW;
|
||||
int32_t batteryN;
|
||||
sPCStyle PCStyle;
|
||||
sPCStyle2 PCStyle2;
|
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sNano Nanos[37]; // acquired nanos
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|
@ -1,6 +1,7 @@
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||||
#include "TableData.hpp"
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||||
#include "NPCManager.hpp"
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||||
#include "TransportManager.hpp"
|
||||
#include "ItemManager.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "MissionManager.hpp"
|
||||
|
||||
@ -119,6 +120,30 @@ void TableData::init() {
|
||||
}
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||||
|
||||
std::cout << "[INFO] Loaded mission-related data" << std::endl;
|
||||
|
||||
// load all item data. i'm sorry. it has to be done
|
||||
const char* setNames[12] = { "m_pBackItemTable", "m_pFaceItemTable", "m_pGlassItemTable", "m_pHatItemTable",
|
||||
"m_pHeadItemTable", "m_pPantsItemTable", "m_pShirtsItemTable", "m_pShoesItemTable", "m_pWeaponItemTable",
|
||||
"m_pVehicleItemTable", "m_pGeneralItemTable", "m_pChestItemTable" };
|
||||
nlohmann::json itemSet;
|
||||
for (int i = 0; i < 12; i++) {
|
||||
itemSet = xdtData[setNames[i]]["m_pItemData"];
|
||||
for (nlohmann::json::iterator item = itemSet.begin(); item != itemSet.end(); item++)
|
||||
ItemManager::ItemData[std::pair<int32_t, int32_t>(item.value()["m_iItemNumber"], i == 11 ? 9 : (i == 10 ? 7 : (int)item.value()["m_iEquipLoc"]))]
|
||||
= { item.value()["m_iTradeAble"] == 1, item.value()["m_iSellAble"] == 1, item.value()["m_iItemPrice"], item.value()["m_iItemSellPrice"], item.value()["m_iStackNumber"], i > 9 ? 0 : (int)item.value()["m_iMinReqLev"] };
|
||||
}
|
||||
|
||||
std::cout << "[INFO] Loaded " << ItemManager::ItemData.size() << " items" << std::endl;
|
||||
|
||||
// load vendor listings
|
||||
nlohmann::json listings = xdtData["m_pVendorTable"]["m_pItemData"];
|
||||
|
||||
for (nlohmann::json::iterator listing = listings.begin(); listing != listings.end(); listing++) {
|
||||
VendorListing vListing = { listing.value()["m_iSortNumber"], listing.value()["m_iItemType"], listing.value()["m_iitemID"] };
|
||||
ItemManager::VendorTables[listing.value()["m_iNpcNumber"]].push_back(vListing);
|
||||
}
|
||||
|
||||
std::cout << "[INFO] Loaded " << ItemManager::VendorTables.size() << " vendor tables" << std::endl;
|
||||
}
|
||||
catch (const std::exception& err) {
|
||||
std::cerr << "[WARN] Malformed xdt.json file! Reason:" << err.what() << std::endl;
|
||||
|
Loading…
Reference in New Issue
Block a user