added basework for instancing

This commit is contained in:
2020-09-30 20:44:37 -05:00
parent 8ff97ec0b3
commit 4cd7b7cb53
11 changed files with 61 additions and 47 deletions

View File

@@ -7,11 +7,12 @@ class BaseNPC {
public:
sNPCAppearanceData appearanceData;
NPCClass npcClass;
std::pair<int, int> chunkPos;
int instanceID;
std::tuple<int, int, int> chunkPos;
std::vector<Chunk*> currentChunks;
BaseNPC() {};
BaseNPC(int x, int y, int z, int type, int id) {
BaseNPC(int x, int y, int z, int iID, int type, int id) {
appearanceData.iX = x;
appearanceData.iY = y;
appearanceData.iZ = z;
@@ -22,9 +23,11 @@ public:
appearanceData.iBarkerType = 0;
appearanceData.iNPC_ID = id;
chunkPos = std::pair<int, int>(0, 0);
instanceID = iID;
chunkPos = std::make_tuple(0, 0, instanceID);
};
BaseNPC(int x, int y, int z, int type, int id, NPCClass classType) : BaseNPC(x, y, z, type, id) {
BaseNPC(int x, int y, int z, int iID, int type, int id, NPCClass classType) : BaseNPC(x, y, z, iID, type, id) {
npcClass = classType;
}
};