added basework for instancing

This commit is contained in:
2020-09-30 20:44:37 -05:00
parent 8ff97ec0b3
commit 4cd7b7cb53
11 changed files with 61 additions and 47 deletions

View File

@@ -457,7 +457,7 @@ void MobManager::step(CNServer *serv, time_t currTime) {
int y = pair.second->appearanceData.iY;
// skip chunks without players
if (!ChunkManager::inPopulatedChunks(x, y))
if (!ChunkManager::inPopulatedChunks(x, y, pair.second->instanceID))
continue;
// skip mob movement and combat if disabled