added basework for instancing

This commit is contained in:
2020-09-30 20:44:37 -05:00
parent 8ff97ec0b3
commit 4cd7b7cb53
11 changed files with 61 additions and 47 deletions

View File

@@ -6,6 +6,7 @@
#include <vector>
#include <set>
#include <map>
#include <tuple>
class Chunk {
public:
@@ -13,19 +14,25 @@ public:
std::set<int32_t> NPCs;
};
enum {
INSTANCE_OVERWORLD, // default instance every player starts in
INSTANCE_IZ, // all infected zones share an instance
INSTANCE_UNIQUE // fusion lairs are generated as requested (+ uid)
};
namespace ChunkManager {
void init();
void cleanup();
extern std::map<std::pair<int, int>, Chunk*> chunks;
extern std::map<std::tuple<int, int, int>, Chunk*> chunks;
void addNPC(int posX, int posY, int32_t id);
void addPlayer(int posX, int posY, CNSocket* sock);
void removePlayer(std::pair<int, int> chunkPos, CNSocket* sock);
void removeNPC(std::pair<int, int> chunkPos, int32_t id);
bool checkChunk(std::pair<int, int> chunk);
std::pair<int, int> grabChunk(int posX, int posY);
std::vector<Chunk*> grabChunks(std::pair<int, int> chunkPos);
void addNPC(int posX, int posY, int instanceID, int32_t id);
void addPlayer(int posX, int posY, int instanceID, CNSocket* sock);
void removePlayer(std::tuple<int, int, int> chunkPos, CNSocket* sock);
void removeNPC(std::tuple<int, int, int> chunkPos, int32_t id);
bool checkChunk(std::tuple<int, int, int> chunk);
std::tuple<int, int, int> grabChunk(int posX, int posY, int instanceID);
std::vector<Chunk*> grabChunks(std::tuple<int, int, int> chunkPos);
std::vector<Chunk*> getDeltaChunks(std::vector<Chunk*> from, std::vector<Chunk*> to);
bool inPopulatedChunks(int posX, int posY);
bool inPopulatedChunks(int posX, int posY, int instanceID);
}