mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-05 06:50:04 +00:00
Use static JSON key as NPC ID for NPCs and mobs
This commit is contained in:
parent
4eeb93ad51
commit
4bcf3af90f
@ -819,24 +819,23 @@ static void loadGruntwork(json& gruntwork, int32_t* nextId) {
|
||||
/*
|
||||
* Load NPCs from JSON
|
||||
*/
|
||||
static void loadNPCs(json& npcData, int32_t* nextId) {
|
||||
static void loadNPCs(json& npcData) {
|
||||
try {
|
||||
npcData = npcData["NPCs"];
|
||||
for (json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
|
||||
auto npc = _npc.value();
|
||||
int npcID = std::strtol(_npc.key().c_str(), nullptr, 10); // parse ID string to integer
|
||||
npcID += NPC_ID_OFFSET;
|
||||
int instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"];
|
||||
#ifdef ACADEMY
|
||||
// do not spawn NPCs in the future
|
||||
if (npc["iX"] > 512000 && npc["iY"] < 256000) {
|
||||
(*nextId)--;
|
||||
if (npc["iX"] > 512000 && npc["iY"] < 256000)
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
BaseNPC* tmp = new BaseNPC(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], *nextId);
|
||||
BaseNPC* tmp = new BaseNPC(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], npcID);
|
||||
|
||||
NPCManager::NPCs[*nextId] = tmp;
|
||||
NPCManager::updateNPCPosition(*nextId, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
|
||||
(*nextId)--;
|
||||
NPCManager::NPCs[npcID] = tmp;
|
||||
NPCManager::updateNPCPosition(npcID, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
|
||||
|
||||
if (npc["iNPCType"] == 641 || npc["iNPCType"] == 642)
|
||||
NPCManager::RespawnPoints.push_back({ npc["iX"], npc["iY"], ((int)npc["iZ"]) + RESURRECT_HEIGHT, instanceID });
|
||||
@ -859,51 +858,47 @@ static void loadMobs(json& npcData, int32_t* nextId) {
|
||||
// single mobs
|
||||
for (json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
|
||||
auto npc = _npc.value();
|
||||
int npcID = std::strtol(_npc.key().c_str(), nullptr, 10); // parse ID string to integer
|
||||
npcID += MOB_ID_OFFSET;
|
||||
auto td = NPCManager::NPCData[(int)npc["iNPCType"]];
|
||||
uint64_t instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"];
|
||||
|
||||
#ifdef ACADEMY
|
||||
// do not spawn NPCs in the future
|
||||
if (npc["iX"] > 512000 && npc["iY"] < 256000) {
|
||||
(*nextId)--;
|
||||
if (npc["iX"] > 512000 && npc["iY"] < 256000)
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
Mob* tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], td, *nextId);
|
||||
Mob* tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], td, npcID);
|
||||
|
||||
NPCManager::NPCs[*nextId] = tmp;
|
||||
NPCManager::updateNPCPosition(*nextId, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
|
||||
|
||||
(*nextId)--;
|
||||
NPCManager::NPCs[npcID] = tmp;
|
||||
NPCManager::updateNPCPosition(npcID, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
|
||||
}
|
||||
|
||||
// mob groups
|
||||
// single mobs
|
||||
// single mobs (have static IDs)
|
||||
for (json::iterator _group = groupData.begin(); _group != groupData.end(); _group++) {
|
||||
auto leader = _group.value();
|
||||
int leadID = std::strtol(_group.key().c_str(), nullptr, 10); // parse ID string to integer
|
||||
leadID += MOB_GROUP_ID_OFFSET;
|
||||
auto td = NPCManager::NPCData[(int)leader["iNPCType"]];
|
||||
uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"];
|
||||
auto followers = leader["aFollowers"];
|
||||
|
||||
#ifdef ACADEMY
|
||||
// do not spawn NPCs in the future
|
||||
if (leader["iX"] > 512000 && leader["iY"] < 256000) {
|
||||
(*nextId)--;
|
||||
(*nextId) -= followers.size();
|
||||
if (leader["iX"] > 512000 && leader["iY"] < 256000)
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], td, *nextId);
|
||||
Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], td, leadID);
|
||||
|
||||
NPCManager::NPCs[*nextId] = tmp;
|
||||
NPCManager::updateNPCPosition(*nextId, leader["iX"], leader["iY"], leader["iZ"], instanceID, leader["iAngle"]);
|
||||
NPCManager::NPCs[leadID] = tmp;
|
||||
NPCManager::updateNPCPosition(leadID, leader["iX"], leader["iY"], leader["iZ"], instanceID, leader["iAngle"]);
|
||||
|
||||
tmp->groupLeader = *nextId;
|
||||
|
||||
(*nextId)--;
|
||||
tmp->groupLeader = leadID;
|
||||
|
||||
// followers (have dynamic IDs)
|
||||
if (followers.size() < 5) {
|
||||
int followerCount = 0;
|
||||
for (json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) {
|
||||
@ -923,7 +918,7 @@ static void loadMobs(json& npcData, int32_t* nextId) {
|
||||
}
|
||||
}
|
||||
else {
|
||||
std::cout << "[WARN] Mob group leader with ID " << *nextId << " has too many followers (" << followers.size() << ")\n";
|
||||
std::cout << "[WARN] Mob group leader with ID " << leadID << " has too many followers (" << followers.size() << ")\n";
|
||||
}
|
||||
}
|
||||
|
||||
@ -940,6 +935,10 @@ static void loadingError(const char* which) {
|
||||
exit(1);
|
||||
}
|
||||
|
||||
static void patch(json& base, json patch) {
|
||||
|
||||
}
|
||||
|
||||
void TableData::init() {
|
||||
int32_t nextId = INT32_MAX; // next dynamic ID to hand out
|
||||
|
||||
@ -991,7 +990,7 @@ void TableData::init() {
|
||||
// fetch data from patched tables and load them appropriately
|
||||
// note: the order of these is important
|
||||
loadXDT(xdt);
|
||||
loadNPCs(npcs, &nextId);
|
||||
loadNPCs(npcs);
|
||||
loadMobs(mobs, &nextId);
|
||||
loadDrops(drops);
|
||||
loadEggs(eggs, &nextId);
|
||||
|
@ -3,6 +3,11 @@
|
||||
|
||||
#include "NPCManager.hpp"
|
||||
|
||||
// these are added to the NPC's static key to avoid collisions
|
||||
const int NPC_ID_OFFSET = 0;
|
||||
const int MOB_ID_OFFSET = 10000;
|
||||
const int MOB_GROUP_ID_OFFSET = 20000;
|
||||
|
||||
// typedef for JSON object because I don't want to type nlohmann::json every time
|
||||
typedef nlohmann::json json;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user