[refactor] Remaining ICombatant implementation

This commit is contained in:
gsemaj
2022-04-13 15:09:43 -04:00
committed by gsemaj
parent 07fe8ca367
commit 4b834579c5
19 changed files with 412 additions and 1196 deletions

View File

@@ -85,7 +85,7 @@ struct Player : public Entity, public ICombatant {
time_t lastShot = 0;
std::vector<sItemBase> buyback = {};
Player() { kind = EntityType::PLAYER; }
Player() { kind = EntityKind::PLAYER; }
virtual void enterIntoViewOf(CNSocket *sock) override;
virtual void disappearFromViewOf(CNSocket *sock) override;