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Wrote a CONTRIBUTING.md.
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@@ -70,7 +70,7 @@ This just works if you're all under the same LAN, but if you want to play over t
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If you're in a region in which Turner's CDN doesn't still have the game's assets cached, you won't be able to play the game in its default configuration.
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You'll need to obtain the necessary assets elsewhere and set up your own local web server to host them, because unlike web browsers, the game itself cannot interpret the `file://` schema, and will thus need the assets hosted on an actual HTTP server.
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Don't forget to point `assetInfo.php` to where you're hosting the assets and change the `src` param of both the `<embed>` tag and the `<object>` tag in `FreeClient/resources/files/index.html` to where you're hosting the `.unity3d` entrypoint.
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Don't forget to point `assetInfo.php` to where you're hosting the assets and change the `src` param of both the `<embed>` tag and the `<object>` tag in `FreeClient/resources/app/files/index.html` to where you're hosting the `.unity3d` entrypoint.
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If you change `loginInfo.php` or `assetInfo.php`, make sure not to put any newline characters (or any other whitespace) at the end of the file(s).
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Some modern IDEs/text editors do this automatically. If all else fails, use Notepad.
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@@ -87,6 +87,10 @@ A detailed compilation guide is available for Windows users in the wiki [using M
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A detailed guide is available [in the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Compilation-with-CMake-or-Visual-Studio) for people using regular old CMake or the version of CMake that comes with Visual Studio. tl;dr: `cmake -B build`
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## Contributing
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If you'd like to contribute to this project, please read [CONTRIBUTING.md](CONTRIBUTING.md).
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## "Gameplay"
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Notice the quotes. This is not a full-fledged game that can be played.
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