Fix seg fault with egg powers

This commit is contained in:
gsemaj 2023-07-22 15:10:00 -04:00 committed by gsemaj
parent 773e4b36e1
commit 49fa6d65c4

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@ -274,6 +274,8 @@ void Abilities::useNPCSkill(EntityRef npc, int skillID, std::vector<ICombatant*>
SkillData* skill = &SkillTable[skillID]; SkillData* skill = &SkillTable[skillID];
std::vector<SkillResult> results = handleSkill(skill, 0, src, affected); std::vector<SkillResult> results = handleSkill(skill, 0, src, affected);
if(results.empty()) return; // no effect; no need for confirmation packets
size_t resultSize = results.back().size; // guaranteed to be the same for every item size_t resultSize = results.back().size; // guaranteed to be the same for every item
if (!validOutVarPacket(sizeof(sP_FE2CL_NPC_SKILL_HIT), results.size(), resultSize)) { if (!validOutVarPacket(sizeof(sP_FE2CL_NPC_SKILL_HIT), results.size(), resultSize)) {