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Fix playersInView miscount for dead mobs
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@@ -95,9 +95,6 @@ struct Mob : public CombatNPC {
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auto operator[](std::string s) {
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return data[s];
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}
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virtual void enterIntoViewOf(CNSocket *sock) override;
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virtual void disappearFromViewOf(CNSocket *sock) override;
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};
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namespace MobAI {
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