Fix playersInView miscount for dead mobs

This commit is contained in:
2021-04-08 19:25:30 +02:00
parent fd965fbf03
commit 48fb510b53
3 changed files with 12 additions and 13 deletions

View File

@@ -95,9 +95,6 @@ struct Mob : public CombatNPC {
auto operator[](std::string s) {
return data[s];
}
virtual void enterIntoViewOf(CNSocket *sock) override;
virtual void disappearFromViewOf(CNSocket *sock) override;
};
namespace MobAI {