Fix playersInView miscount for dead mobs

This commit is contained in:
2021-04-08 19:25:30 +02:00
parent fd965fbf03
commit 48fb510b53
3 changed files with 12 additions and 13 deletions

View File

@@ -48,11 +48,6 @@ void BaseNPC::enterIntoViewOf(CNSocket *sock) {
sock->sendPacket(pkt, P_FE2CL_NPC_ENTER);
}
void Mob::enterIntoViewOf(CNSocket *sock) {
this->BaseNPC::enterIntoViewOf(sock);
playersInView++;
}
void Bus::enterIntoViewOf(CNSocket *sock) {
INITSTRUCT(sP_FE2CL_TRANSPORTATION_ENTER, pkt);
@@ -102,11 +97,6 @@ void BaseNPC::disappearFromViewOf(CNSocket *sock) {
sock->sendPacket(pkt, P_FE2CL_NPC_EXIT);
}
void Mob::disappearFromViewOf(CNSocket *sock) {
this->BaseNPC::disappearFromViewOf(sock);
playersInView--;
}
void Bus::disappearFromViewOf(CNSocket *sock) {
INITSTRUCT(sP_FE2CL_TRANSPORTATION_EXIT, pkt);
pkt.eTT = 3;