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Fix playersInView miscount for dead mobs
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@@ -48,11 +48,6 @@ void BaseNPC::enterIntoViewOf(CNSocket *sock) {
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sock->sendPacket(pkt, P_FE2CL_NPC_ENTER);
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}
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void Mob::enterIntoViewOf(CNSocket *sock) {
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this->BaseNPC::enterIntoViewOf(sock);
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playersInView++;
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}
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void Bus::enterIntoViewOf(CNSocket *sock) {
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INITSTRUCT(sP_FE2CL_TRANSPORTATION_ENTER, pkt);
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@@ -102,11 +97,6 @@ void BaseNPC::disappearFromViewOf(CNSocket *sock) {
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sock->sendPacket(pkt, P_FE2CL_NPC_EXIT);
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}
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void Mob::disappearFromViewOf(CNSocket *sock) {
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this->BaseNPC::disappearFromViewOf(sock);
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playersInView--;
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}
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void Bus::disappearFromViewOf(CNSocket *sock) {
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INITSTRUCT(sP_FE2CL_TRANSPORTATION_EXIT, pkt);
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pkt.eTT = 3;
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