Add overload to updateNPCPosition with rotation arg

This commit is contained in:
Gent
2020-10-06 17:57:46 -04:00
parent d4d0f388c4
commit 4873eba160
2 changed files with 6 additions and 0 deletions

View File

@@ -27,6 +27,7 @@ namespace NPCManager {
void addNPC(std::vector<Chunk*> viewableChunks, int32_t id);
void removeNPC(std::vector<Chunk*> viewableChunks, int32_t id);
void destroyNPC(int32_t);
void updateNPCPosition(int32_t, int X, int Y, int Z, int angle);
void updateNPCPosition(int32_t, int X, int Y, int Z);
void sendToViewable(BaseNPC* npc, void* buf, uint32_t type, size_t size);