Notify if player must log out and back in for access change

This commit is contained in:
gsemaj
2024-06-23 18:41:43 -07:00
parent b780f5ee60
commit 47dbc6d35e
2 changed files with 5 additions and 6 deletions

View File

@@ -213,11 +213,7 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
response.iID = plr->iID;
response.uiSvrTime = getTime();
// The only client-side use of the account level is to block
// the sending of GM packets. Since account level can be changed
// at runtime and we validate it serverside, we can leave this at 0.
response.PCLoadData2CL.iUserLevel = 0; // plr->accountLevel;
response.PCLoadData2CL.iUserLevel = plr->accountLevel;
response.PCLoadData2CL.iHP = plr->HP;
response.PCLoadData2CL.iLevel = plr->level;
response.PCLoadData2CL.iCandy = plr->money;