Notify if player must log out and back in for access change

This commit is contained in:
gsemaj
2024-06-23 18:41:43 -07:00
parent b780f5ee60
commit 47dbc6d35e
2 changed files with 5 additions and 6 deletions

View File

@@ -150,7 +150,10 @@ static void accessCommand(std::string full, std::vector<std::string>& args, CNSo
int accountId = Database::getAccountIdForPlayer(player->iID);
Database::updateAccountLevel(accountId, newAccess);
Chat::sendServerMessage(sock, "Changed access level for " + playerName + " from " + std::to_string(currentAccess) + " to " + std::to_string(newAccess));
std::string msg = "Changed access level for " + playerName + " from " + std::to_string(currentAccess) + " to " + std::to_string(newAccess);
if (newAccess <= 50 && currentAccess > 50)
msg += " (they must log out and back in for some commands to be enabled)";
Chat::sendServerMessage(sock, msg);
}
static void populationCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {