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https://github.com/OpenFusionProject/OpenFusion.git
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Fixed Group Mob Retreat
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parent
2b95bc660c
commit
47d13ce39e
@ -147,8 +147,11 @@ void MobManager::npcAttackPc(Mob *mob, time_t currTime) {
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if (plr->HP <= 0) {
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if (plr->HP <= 0) {
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mob->target = nullptr;
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mob->target = nullptr;
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mob->state = MobState::RETREAT;
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mob->state = MobState::RETREAT;
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if (!aggroCheck(mob, currTime))
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if (!aggroCheck(mob, currTime)) {
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clearDebuff(mob);
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clearDebuff(mob);
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if (mob->groupLeader != 0)
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groupRetreat(mob);
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}
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}
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}
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}
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}
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@ -513,8 +516,11 @@ void MobManager::combatStep(Mob *mob, time_t currTime) {
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if (PlayerManager::players.find(mob->target) == PlayerManager::players.end()) {
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if (PlayerManager::players.find(mob->target) == PlayerManager::players.end()) {
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mob->target = nullptr;
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mob->target = nullptr;
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mob->state = MobState::RETREAT;
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mob->state = MobState::RETREAT;
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if (!aggroCheck(mob, currTime))
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if (!aggroCheck(mob, currTime)) {
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clearDebuff(mob);
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clearDebuff(mob);
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if (mob->groupLeader != 0)
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groupRetreat(mob);
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}
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return;
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return;
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}
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}
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@ -525,8 +531,11 @@ void MobManager::combatStep(Mob *mob, time_t currTime) {
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|| (plr->iSpecialState & CN_SPECIAL_STATE_FLAG__INVULNERABLE)) {
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|| (plr->iSpecialState & CN_SPECIAL_STATE_FLAG__INVULNERABLE)) {
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mob->target = nullptr;
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mob->target = nullptr;
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mob->state = MobState::RETREAT;
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mob->state = MobState::RETREAT;
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if (!aggroCheck(mob, currTime))
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if (!aggroCheck(mob, currTime)) {
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clearDebuff(mob);
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clearDebuff(mob);
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if (mob->groupLeader != 0)
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groupRetreat(mob);
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}
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return;
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return;
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}
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}
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@ -635,6 +644,8 @@ void MobManager::combatStep(Mob *mob, time_t currTime) {
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mob->target = nullptr;
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mob->target = nullptr;
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mob->state = MobState::RETREAT;
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mob->state = MobState::RETREAT;
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clearDebuff(mob);
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clearDebuff(mob);
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if (mob->groupLeader != 0)
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groupRetreat(mob);
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}
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}
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}
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}
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@ -1470,6 +1481,31 @@ void MobManager::followToCombat(Mob *mob) {
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}
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}
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}
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}
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void MobManager::groupRetreat(Mob *mob) {
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if (Mobs.find(mob->groupLeader) == Mobs.end())
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return;
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Mob* leadMob = Mobs[mob->groupLeader];
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for (int i = 0; i < 4; i++) {
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if (leadMob->groupMember[i] == 0)
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break;
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if (Mobs.find(leadMob->groupMember[i]) == Mobs.end()) {
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std::cout << "[WARN] roamingStep: leader can't find a group member!" << std::endl;
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continue;
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}
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Mob* followerMob = Mobs[leadMob->groupMember[i]];
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followerMob->target = nullptr;
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followerMob->state = MobState::RETREAT;
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clearDebuff(followerMob);
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}
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leadMob->target = nullptr;
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leadMob->state = MobState::RETREAT;
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clearDebuff(leadMob);
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}
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void MobManager::useAbilities(Mob *mob, time_t currTime) {
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void MobManager::useAbilities(Mob *mob, time_t currTime) {
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/*
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/*
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* targetData approach
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* targetData approach
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@ -1670,8 +1706,11 @@ void MobManager::dealCorruption(Mob *mob, std::vector<int> targetData, int skill
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if (plr->HP <= 0) {
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if (plr->HP <= 0) {
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mob->target = nullptr;
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mob->target = nullptr;
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mob->state = MobState::RETREAT;
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mob->state = MobState::RETREAT;
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if (!aggroCheck(mob, getTime()))
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if (!aggroCheck(mob, getTime())) {
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clearDebuff(mob);
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clearDebuff(mob);
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if (mob->groupLeader != 0)
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groupRetreat(mob);
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}
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}
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}
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}
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}
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@ -1726,8 +1765,11 @@ bool doDamageNDebuff(Mob *mob, sSkillResult_Damage_N_Debuff *respdata, int i, in
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if (plr->HP <= 0) {
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if (plr->HP <= 0) {
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mob->target = nullptr;
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mob->target = nullptr;
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mob->state = MobState::RETREAT;
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mob->state = MobState::RETREAT;
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if (!aggroCheck(mob, getTime()))
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if (!aggroCheck(mob, getTime())) {
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clearDebuff(mob);
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clearDebuff(mob);
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if (mob->groupLeader != 0)
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groupRetreat(mob);
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}
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}
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}
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return true;
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return true;
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@ -1776,8 +1818,11 @@ bool doDamage(Mob *mob, sSkillResult_Damage *respdata, int i, int32_t targetID,
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if (plr->HP <= 0) {
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if (plr->HP <= 0) {
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mob->target = nullptr;
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mob->target = nullptr;
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mob->state = MobState::RETREAT;
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mob->state = MobState::RETREAT;
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if (!aggroCheck(mob, getTime()))
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if (!aggroCheck(mob, getTime())) {
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clearDebuff(mob);
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clearDebuff(mob);
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if (mob->groupLeader != 0)
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groupRetreat(mob);
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}
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}
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}
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return true;
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return true;
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@ -1830,8 +1875,11 @@ bool doLeech(Mob *mob, sSkillResult_Heal_HP *healdata, int i, int32_t targetID,
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if (plr->HP <= 0) {
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if (plr->HP <= 0) {
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mob->target = nullptr;
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mob->target = nullptr;
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mob->state = MobState::RETREAT;
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mob->state = MobState::RETREAT;
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if (!aggroCheck(mob, getTime()))
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if (!aggroCheck(mob, getTime())) {
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clearDebuff(mob);
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clearDebuff(mob);
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if (mob->groupLeader != 0)
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groupRetreat(mob);
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}
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}
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}
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return true;
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return true;
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@ -187,6 +187,7 @@ namespace MobManager {
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int8_t addBullet(Player* plr, bool isGrenade);
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int8_t addBullet(Player* plr, bool isGrenade);
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void followToCombat(Mob *mob);
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void followToCombat(Mob *mob);
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void groupRetreat(Mob *mob);
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void useAbilities(Mob *mob, time_t currTime);
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void useAbilities(Mob *mob, time_t currTime);
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void dealCorruption(Mob *mob, std::vector<int> targetData, int skillID, int style);
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void dealCorruption(Mob *mob, std::vector<int> targetData, int skillID, int style);
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}
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}
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