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Use vendorID instead of NPC_ID to index into vendor tables
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@ -278,10 +278,10 @@ void NPCManager::npcVendorTable(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE* req = (sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE*)data->buf;
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sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE* req = (sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE*)data->buf;
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if (req->iVendorID != req->iNPC_ID || ItemManager::VendorTables.find(req->iNPC_ID) == ItemManager::VendorTables.end())
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if (req->iVendorID != req->iNPC_ID || ItemManager::VendorTables.find(req->iVendorID) == ItemManager::VendorTables.end())
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return;
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return;
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std::vector<VendorListing> listings = ItemManager::VendorTables[req->iNPC_ID]; // maybe use iVendorID instead...?
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std::vector<VendorListing> listings = ItemManager::VendorTables[req->iVendorID];
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC, resp);
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC, resp);
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