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Fix a few GM issues
* Invert access check when kicking players * Add validation to ensure only GMs can PVP * Account for instance in /teleport2me
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@ -1048,6 +1048,10 @@ void MobManager::pcAttackChars(CNSocket *sock, CNPacketData *data) {
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sP_CL2FE_REQ_PC_ATTACK_CHARs* pkt = (sP_CL2FE_REQ_PC_ATTACK_CHARs*)data->buf;
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sP_CL2FE_REQ_PC_ATTACK_CHARs* pkt = (sP_CL2FE_REQ_PC_ATTACK_CHARs*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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Player *plr = PlayerManager::getPlayer(sock);
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// only GMs can use this this variant
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if (plr->accountLevel > 30)
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return;
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// Unlike the attack mob packet, attacking players packet has an 8-byte trail (Instead of 4 bytes).
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// Unlike the attack mob packet, attacking players packet has an 8-byte trail (Instead of 4 bytes).
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if (!validInVarPacket(sizeof(sP_CL2FE_REQ_PC_ATTACK_CHARs), pkt->iTargetCnt, sizeof(int32_t) * 2, data->size)) {
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if (!validInVarPacket(sizeof(sP_CL2FE_REQ_PC_ATTACK_CHARs), pkt->iTargetCnt, sizeof(int32_t) * 2, data->size)) {
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std::cout << "[WARN] bad sP_CL2FE_REQ_PC_ATTACK_CHARs packet size\n";
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std::cout << "[WARN] bad sP_CL2FE_REQ_PC_ATTACK_CHARs packet size\n";
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@ -1067,7 +1067,7 @@ void PlayerManager::kickPlayer(CNSocket *sock, CNPacketData *data) {
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Player *otherPlr = getPlayer(otherSock);
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Player *otherPlr = getPlayer(otherSock);
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if (otherPlr->accountLevel > plr->accountLevel) {
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if (plr->accountLevel > otherPlr->accountLevel) {
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ChatManager::sendServerMessage(sock, "player has higher access level");
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ChatManager::sendServerMessage(sock, "player has higher access level");
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return;
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return;
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}
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}
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@ -1131,7 +1131,7 @@ void PlayerManager::teleportPlayer(CNSocket *sock, CNPacketData *data) {
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switch (req->eTeleportType) {
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switch (req->eTeleportType) {
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case eCN_GM_TeleportMapType__MyLocation:
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case eCN_GM_TeleportMapType__MyLocation:
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sendPlayerTo(targetSock, plr->x, plr->y, plr->z);
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sendPlayerTo(targetSock, plr->x, plr->y, plr->z, instance);
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break;
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break;
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case eCN_GM_TeleportMapType__MapXYZ:
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case eCN_GM_TeleportMapType__MapXYZ:
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instance = req->iToMap;
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instance = req->iToMap;
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