mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 13:30:06 +00:00
Fix other group members not respawning properly in Lairs
This commit is contained in:
parent
e02ef55844
commit
44fbb8e81f
@ -559,6 +559,12 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
|
||||
if (otherPlr == nullptr || sockTo == nullptr)
|
||||
continue;
|
||||
|
||||
// save Lair entrance coords for everyone else as well
|
||||
otherPlr->recallX = Warps[warpId].x;
|
||||
otherPlr->recallY = Warps[warpId].y;
|
||||
otherPlr->recallZ = Warps[warpId].z + RESURRECT_HEIGHT;
|
||||
otherPlr->recallInstance = instanceID;
|
||||
|
||||
PlayerManager::sendPlayerTo(sockTo, Warps[warpId].x, Warps[warpId].y, Warps[warpId].z, instanceID);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user