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Fix other group members not respawning properly in Lairs
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@ -559,6 +559,12 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
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if (otherPlr == nullptr || sockTo == nullptr)
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if (otherPlr == nullptr || sockTo == nullptr)
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continue;
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continue;
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// save Lair entrance coords for everyone else as well
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otherPlr->recallX = Warps[warpId].x;
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otherPlr->recallY = Warps[warpId].y;
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otherPlr->recallZ = Warps[warpId].z + RESURRECT_HEIGHT;
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otherPlr->recallInstance = instanceID;
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PlayerManager::sendPlayerTo(sockTo, Warps[warpId].x, Warps[warpId].y, Warps[warpId].z, instanceID);
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PlayerManager::sendPlayerTo(sockTo, Warps[warpId].x, Warps[warpId].y, Warps[warpId].z, instanceID);
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}
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}
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}
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}
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