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In the absence of a Resurrect 'Em in a Lair, respawn at the entrance
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@@ -40,7 +40,7 @@ struct Player {
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int x, y, z, angle;
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int lastX, lastY, lastZ, lastAngle;
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int recallX, recallY, recallZ, recallInstance;
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int recallX, recallY, recallZ, recallInstance; // also Lair entrances
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uint64_t instanceID;
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sItemBase Equip[AEQUIP_COUNT];
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sItemBase Inven[AINVEN_COUNT];
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