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https://github.com/OpenFusionProject/OpenFusion.git
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Fix a bug where nanos aren't unsummoned when unequipped.
Thanks fabriXfinn for reporting it. Also improved sanity checks.
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dff710cf61
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@ -20,16 +20,20 @@ void NanoManager::nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_FE2CL_REP_NANO_EQUIP_SUCC, resp);
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Player *plr = PlayerManager::getPlayer(sock);
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if (nano->iNanoSlotNum > 2)
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// sanity check
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if (nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
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return;
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resp.iNanoID = nano->iNanoID;
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resp.iNanoSlotNum = nano->iNanoSlotNum;
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// Update player
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plr->equippedNanos[nano->iNanoSlotNum] = nano->iNanoID;
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// unsummon nano if replaced
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if (plr->activeNano == plr->equippedNanos[nano->iNanoSlotNum])
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summonNano(sock, -1);
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sock->sendPacket((void*)&resp, P_FE2CL_REP_NANO_EQUIP_SUCC, sizeof(sP_FE2CL_REP_NANO_EQUIP_SUCC));
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}
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@ -41,11 +45,16 @@ void NanoManager::nanoUnEquipHandler(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_FE2CL_REP_NANO_UNEQUIP_SUCC, resp);
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Player *plr = PlayerManager::getPlayer(sock);
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if (nano->iNanoSlotNum > 2)
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// sanity check
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if (nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
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return;
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resp.iNanoSlotNum = nano->iNanoSlotNum;
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// unsummon nano if removed
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if (plr->equippedNanos[nano->iNanoSlotNum] == plr->activeNano)
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summonNano(sock, -1);
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// update player
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plr->equippedNanos[nano->iNanoSlotNum] = 0;
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@ -75,33 +84,9 @@ void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_NANO_ACTIVE* pkt = (sP_CL2FE_REQ_NANO_ACTIVE*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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summonNano(sock, pkt->iNanoSlotNum);
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// Send to client
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INITSTRUCT(sP_FE2CL_REP_NANO_ACTIVE_SUCC, resp);
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resp.iActiveNanoSlotNum = pkt->iNanoSlotNum;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_NANO_ACTIVE_SUCC, sizeof(sP_FE2CL_REP_NANO_ACTIVE_SUCC));
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if (pkt->iNanoSlotNum > 2)
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return;
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int nanoId = plr->equippedNanos[pkt->iNanoSlotNum];
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if (nanoId > 36)
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return; // sanity check
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sNano nano = plr->Nanos[nanoId];
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// Send to other players
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INITSTRUCT(sP_FE2CL_NANO_ACTIVE, pkt1);
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pkt1.iPC_ID = plr->iID;
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pkt1.Nano = nano;
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for (CNSocket* s : PlayerManager::players[sock].viewable)
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s->sendPacket((void*)&pkt1, P_FE2CL_NANO_ACTIVE, sizeof(sP_FE2CL_NANO_ACTIVE));
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// update player
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plr->activeNano = nanoId;
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DEBUGLOG(
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std::cout << U16toU8(plr->PCStyle.szFirstName) << U16toU8(plr->PCStyle.szLastName) << " requested to summon nano slot: " << pkt->iNanoSlotNum << std::endl;
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)
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@ -158,6 +143,37 @@ void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot) {
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plr->Nanos[nanoId] = resp.Nano;
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}
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void NanoManager::summonNano(CNSocket *sock, int slot) {
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INITSTRUCT(sP_FE2CL_REP_NANO_ACTIVE_SUCC, resp);
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resp.iActiveNanoSlotNum = slot;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_NANO_ACTIVE_SUCC, sizeof(sP_FE2CL_REP_NANO_ACTIVE_SUCC));
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Player *plr = PlayerManager::getPlayer(sock);
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std::cout << "summon nano\n";
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if (slot > 2 || slot < 0)
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return; //sanity check
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int nanoId = plr->equippedNanos[slot];
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if (nanoId > 36 || nanoId < 0)
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return; // sanity check
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sNano nano = plr->Nanos[nanoId];
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// Send to other players
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INITSTRUCT(sP_FE2CL_NANO_ACTIVE, pkt1);
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pkt1.iPC_ID = plr->iID;
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pkt1.Nano = nano;
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for (CNSocket* s : PlayerManager::players[sock].viewable)
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s->sendPacket((void*)&pkt1, P_FE2CL_NANO_ACTIVE, sizeof(sP_FE2CL_NANO_ACTIVE));
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// update player
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plr->activeNano = nanoId;
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}
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void NanoManager::setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId) {
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if (nanoId > 36)
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return;
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@ -13,6 +13,7 @@ namespace NanoManager {
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// Helper methods
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void addNano(CNSocket* sock, int16_t nanoId, int16_t slot);
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void summonNano(CNSocket* sock, int slot);
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void setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId);
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void resetNanoSkill(CNSocket* sock, int16_t nanoId);
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}
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