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Fix a bug where nanos aren't unsummoned when unequipped.
Thanks fabriXfinn for reporting it. Also improved sanity checks.
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@@ -13,6 +13,7 @@ namespace NanoManager {
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// Helper methods
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void addNano(CNSocket* sock, int16_t nanoId, int16_t slot);
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void summonNano(CNSocket* sock, int slot);
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void setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId);
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void resetNanoSkill(CNSocket* sock, int16_t nanoId);
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}
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