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Decoupled player and NPC view distance.
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3e5101892b
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@ -18,7 +18,8 @@ randomcharacters=true
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port=8002
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port=8002
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ip=127.0.0.1
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ip=127.0.0.1
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# distance at which other players and NPCs become visible
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# distance at which other players and NPCs become visible
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view=20000
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playerdistance=20000
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npcdistance=16000
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# little message players see when they enter the game
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# little message players see when they enter the game
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motd=Welcome to OpenFusion!
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motd=Welcome to OpenFusion!
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# NPC json data
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# NPC json data
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@ -86,7 +86,7 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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int diffX = abs(view.plr->x - pair.second.appearanceData.iX);
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int diffX = abs(view.plr->x - pair.second.appearanceData.iX);
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int diffY = abs(view.plr->y - pair.second.appearanceData.iY);
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int diffY = abs(view.plr->y - pair.second.appearanceData.iY);
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if (diffX < settings::VIEWDISTANCE && diffY < settings::VIEWDISTANCE) {
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if (diffX < settings::NPCDISTANCE && diffY < settings::NPCDISTANCE) {
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yesView.push_back(pair.first);
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yesView.push_back(pair.first);
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} else {
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} else {
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noView.push_back(pair.first);
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noView.push_back(pair.first);
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@ -85,7 +85,7 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
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int diffX = abs(pair.second.plr->x - X); // the map is like a grid, X and Y are your position on the map, Z is the height. very different from other games...
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int diffX = abs(pair.second.plr->x - X); // the map is like a grid, X and Y are your position on the map, Z is the height. very different from other games...
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int diffY = abs(pair.second.plr->y - Y);
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int diffY = abs(pair.second.plr->y - Y);
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if (diffX < settings::VIEWDISTANCE && diffY < settings::VIEWDISTANCE) {
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if (diffX < settings::PLAYERDISTANCE && diffY < settings::PLAYERDISTANCE) {
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yesView.push_back(pair.first);
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yesView.push_back(pair.first);
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}
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}
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else {
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else {
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@ -10,7 +10,8 @@ bool settings::LOGINRANDCHARACTERS = false;
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int settings::SHARDPORT = 8002;
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int settings::SHARDPORT = 8002;
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std::string settings::SHARDSERVERIP = "127.0.0.1";
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std::string settings::SHARDSERVERIP = "127.0.0.1";
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int settings::VIEWDISTANCE = 20000;
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int settings::PLAYERDISTANCE = 20000;
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int settings::NPCDISTANCE = 16000;
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// default spawn point is city hall
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// default spawn point is city hall
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int settings::SPAWN_X = 179213;
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int settings::SPAWN_X = 179213;
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@ -39,7 +40,8 @@ void settings::init() {
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LOGINRANDCHARACTERS = reader.GetBoolean("login", "randomcharacters", LOGINRANDCHARACTERS);
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LOGINRANDCHARACTERS = reader.GetBoolean("login", "randomcharacters", LOGINRANDCHARACTERS);
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SHARDPORT = reader.GetInteger("shard", "port", SHARDPORT);
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SHARDPORT = reader.GetInteger("shard", "port", SHARDPORT);
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SHARDSERVERIP = reader.Get("shard", "ip", "127.0.0.1");
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SHARDSERVERIP = reader.Get("shard", "ip", "127.0.0.1");
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VIEWDISTANCE = reader.GetInteger("shard", "view", VIEWDISTANCE);
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PLAYERDISTANCE = reader.GetInteger("shard", "playerdistance", PLAYERDISTANCE);
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NPCDISTANCE = reader.GetInteger("shard", "npcdistance", NPCDISTANCE);
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SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);
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SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);
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SPAWN_Y = reader.GetInteger("shard", "spawny", SPAWN_Y);
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SPAWN_Y = reader.GetInteger("shard", "spawny", SPAWN_Y);
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SPAWN_Z = reader.GetInteger("shard", "spawnz", SPAWN_Z);
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SPAWN_Z = reader.GetInteger("shard", "spawnz", SPAWN_Z);
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@ -6,7 +6,8 @@ namespace settings {
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extern bool LOGINRANDCHARACTERS;
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extern bool LOGINRANDCHARACTERS;
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extern int SHARDPORT;
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extern int SHARDPORT;
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extern std::string SHARDSERVERIP;
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extern std::string SHARDSERVERIP;
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extern int VIEWDISTANCE;
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extern int PLAYERDISTANCE;
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extern int NPCDISTANCE;
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extern int SPAWN_X;
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extern int SPAWN_X;
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extern int SPAWN_Y;
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extern int SPAWN_Y;
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extern int SPAWN_Z;
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extern int SPAWN_Z;
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