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Decoupled player and NPC view distance.
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@@ -6,7 +6,8 @@ namespace settings {
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extern bool LOGINRANDCHARACTERS;
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extern int SHARDPORT;
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extern std::string SHARDSERVERIP;
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extern int VIEWDISTANCE;
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extern int PLAYERDISTANCE;
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extern int NPCDISTANCE;
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extern int SPAWN_X;
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extern int SPAWN_Y;
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extern int SPAWN_Z;
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