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Decoupled player and NPC view distance.
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@@ -85,7 +85,7 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
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int diffX = abs(pair.second.plr->x - X); // the map is like a grid, X and Y are your position on the map, Z is the height. very different from other games...
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int diffY = abs(pair.second.plr->y - Y);
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if (diffX < settings::VIEWDISTANCE && diffY < settings::VIEWDISTANCE) {
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if (diffX < settings::PLAYERDISTANCE && diffY < settings::PLAYERDISTANCE) {
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yesView.push_back(pair.first);
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}
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else {
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