Decoupled player and NPC view distance.

This commit is contained in:
2020-08-26 04:53:27 +02:00
parent 3e5101892b
commit 4178945abe
5 changed files with 10 additions and 6 deletions

View File

@@ -86,7 +86,7 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
int diffX = abs(view.plr->x - pair.second.appearanceData.iX);
int diffY = abs(view.plr->y - pair.second.appearanceData.iY);
if (diffX < settings::VIEWDISTANCE && diffY < settings::VIEWDISTANCE) {
if (diffX < settings::NPCDISTANCE && diffY < settings::NPCDISTANCE) {
yesView.push_back(pair.first);
} else {
noView.push_back(pair.first);