mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-26 15:00:06 +00:00
Fix buddy list not syncing properly
I couldn't reproduce this on my public server, but the list would show up empty sometimes on initial login on my local server, so I threw it in for good measure.
This commit is contained in:
parent
30de5c1734
commit
3f5a9c8811
@ -339,6 +339,15 @@ void BuddyManager::reqBuddyMenuchat(CNSocket* sock, CNPacketData* data) {
|
|||||||
void BuddyManager::reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) {
|
void BuddyManager::reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) {
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* If the buddy list wasn't synced a second time yet, sync it.
|
||||||
|
* Not sure why we have to do it again for the client not to trip up.
|
||||||
|
*/
|
||||||
|
if (!plr->buddiesSynced) {
|
||||||
|
refreshBuddyList(sock);
|
||||||
|
plr->buddiesSynced = true;
|
||||||
|
}
|
||||||
|
|
||||||
INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);
|
INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);
|
||||||
|
|
||||||
for (int slot = 0; slot < 50; slot++) {
|
for (int slot = 0; slot < 50; slot++) {
|
||||||
|
@ -71,5 +71,6 @@ struct Player {
|
|||||||
|
|
||||||
bool notify;
|
bool notify;
|
||||||
|
|
||||||
|
bool buddiesSynced;
|
||||||
int64_t buddyIDs[50];
|
int64_t buddyIDs[50];
|
||||||
};
|
};
|
||||||
|
@ -404,7 +404,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
|
|||||||
|
|
||||||
MissionManager::failInstancedMissions(sock);
|
MissionManager::failInstancedMissions(sock);
|
||||||
|
|
||||||
// send over buddy list
|
// initial buddy sync
|
||||||
BuddyManager::refreshBuddyList(sock);
|
BuddyManager::refreshBuddyList(sock);
|
||||||
|
|
||||||
for (auto& pair : PlayerManager::players)
|
for (auto& pair : PlayerManager::players)
|
||||||
|
Loading…
Reference in New Issue
Block a user