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Fix buddy list not syncing properly
I couldn't reproduce this on my public server, but the list would show up empty sometimes on initial login on my local server, so I threw it in for good measure.
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@@ -404,7 +404,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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MissionManager::failInstancedMissions(sock);
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// send over buddy list
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// initial buddy sync
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BuddyManager::refreshBuddyList(sock);
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for (auto& pair : PlayerManager::players)
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