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https://github.com/OpenFusionProject/OpenFusion.git
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On login, load Player from DB in shard thread, not in login thread
This avoids some needless data shuffling and fixes a rare desync.
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@@ -79,6 +79,29 @@ void Database::updateSelected(int accountId, int slot) {
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std::cout << "[WARN] Database fail on updateSelected(): " << sqlite3_errmsg(db) << std::endl;
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}
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void Database::updateSelectedByPlayerId(int accountId, int32_t playerId) {
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std::lock_guard<std::mutex> lock(dbCrit);
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const char* sql = R"(
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UPDATE Accounts SET
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Selected = p.Slot,
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LastLogin = (strftime('%s', 'now'))
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FROM (SELECT Slot From Players WHERE PlayerId = ?) AS p
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WHERE AccountID = ?;
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)";
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sqlite3_stmt* stmt;
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sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
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sqlite3_bind_int(stmt, 1, playerId);
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sqlite3_bind_int(stmt, 2, accountId);
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int rc = sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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if (rc != SQLITE_DONE)
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std::cout << "[WARN] Database fail on updateSelectedByPlayerId(): " << sqlite3_errmsg(db) << std::endl;
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}
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bool Database::validateCharacter(int characterID, int userID) {
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std::lock_guard<std::mutex> lock(dbCrit);
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