EntityType -> EntityKind

This commit is contained in:
gsemaj 2022-04-13 15:56:12 -04:00
parent a9dea36882
commit 3f1f78942e
16 changed files with 78 additions and 80 deletions

View File

@ -142,7 +142,7 @@ bool doDebuff(CNSocket *sock, sSkillResult_Buff *respdata, int i, int32_t target
} }
BaseNPC* npc = NPCManager::NPCs[targetID]; BaseNPC* npc = NPCManager::NPCs[targetID];
if (npc->kind != EntityType::MOB) { if (npc->kind != EntityKind::MOB) {
std::cout << "[WARN] doDebuff: NPC is not a mob" << std::endl; std::cout << "[WARN] doDebuff: NPC is not a mob" << std::endl;
return false; return false;
} }
@ -213,7 +213,7 @@ bool doDamageNDebuff(CNSocket *sock, sSkillResult_Damage_N_Debuff *respdata, int
} }
BaseNPC* npc = NPCManager::NPCs[targetID]; BaseNPC* npc = NPCManager::NPCs[targetID];
if (npc->kind != EntityType::MOB) { if (npc->kind != EntityKind::MOB) {
std::cout << "[WARN] doDamageNDebuff: NPC is not a mob" << std::endl; std::cout << "[WARN] doDamageNDebuff: NPC is not a mob" << std::endl;
return false; return false;
} }
@ -281,7 +281,7 @@ bool doDamage(CNSocket *sock, sSkillResult_Damage *respdata, int i, int32_t targ
} }
BaseNPC* npc = NPCManager::NPCs[targetID]; BaseNPC* npc = NPCManager::NPCs[targetID];
if (npc->kind != EntityType::MOB) { if (npc->kind != EntityKind::MOB) {
std::cout << "[WARN] doDamage: NPC is not a mob" << std::endl; std::cout << "[WARN] doDamage: NPC is not a mob" << std::endl;
return false; return false;
} }
@ -337,7 +337,7 @@ bool doLeech(CNSocket *sock, sSkillResult_Heal_HP *healdata, int i, int32_t targ
} }
BaseNPC* npc = NPCManager::NPCs[targetID]; BaseNPC* npc = NPCManager::NPCs[targetID];
if (npc->kind != EntityType::MOB) { if (npc->kind != EntityKind::MOB) {
std::cout << "[WARN] doLeech: NPC is not a mob" << std::endl; std::cout << "[WARN] doLeech: NPC is not a mob" << std::endl;
return false; return false;
} }
@ -463,7 +463,7 @@ bool doHeal(Mob* mob, sSkillResult_Heal_HP* respdata, int i, int32_t targetID, i
} }
BaseNPC* npc = NPCManager::NPCs[targetID]; BaseNPC* npc = NPCManager::NPCs[targetID];
if (npc->kind != EntityType::MOB) { if (npc->kind != EntityKind::MOB) {
std::cout << "[WARN] doHeal: NPC is not a mob" << std::endl; std::cout << "[WARN] doHeal: NPC is not a mob" << std::endl;
return false; return false;
} }

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@ -54,7 +54,7 @@ void Chunking::trackEntity(ChunkPos chunkPos, const EntityRef& ref) {
chunks[chunkPos]->entities.insert(ref); chunks[chunkPos]->entities.insert(ref);
if (ref.type == EntityType::PLAYER) if (ref.kind == EntityKind::PLAYER)
chunks[chunkPos]->nplayers++; chunks[chunkPos]->nplayers++;
} }
@ -66,7 +66,7 @@ void Chunking::untrackEntity(ChunkPos chunkPos, const EntityRef& ref) {
chunk->entities.erase(ref); // gone chunk->entities.erase(ref); // gone
if (ref.type == EntityType::PLAYER) if (ref.kind == EntityKind::PLAYER)
chunks[chunkPos]->nplayers--; chunks[chunkPos]->nplayers--;
assert(chunks[chunkPos]->nplayers >= 0); assert(chunks[chunkPos]->nplayers >= 0);
@ -89,19 +89,19 @@ void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef& ref) {
Entity *other = otherRef.getEntity(); Entity *other = otherRef.getEntity();
// notify all visible players of the existence of this Entity // notify all visible players of the existence of this Entity
if (alive && otherRef.type == EntityType::PLAYER) { if (alive && otherRef.kind == EntityKind::PLAYER) {
ent->enterIntoViewOf(otherRef.sock); ent->enterIntoViewOf(otherRef.sock);
} }
// notify this *player* of the existence of all visible Entities // notify this *player* of the existence of all visible Entities
if (ref.type == EntityType::PLAYER && other->isExtant()) { if (ref.kind == EntityKind::PLAYER && other->isExtant()) {
other->enterIntoViewOf(ref.sock); other->enterIntoViewOf(ref.sock);
} }
// for mobs, increment playersInView // for mobs, increment playersInView
if (ref.type == EntityType::MOB && otherRef.type == EntityType::PLAYER) if (ref.kind == EntityKind::MOB && otherRef.kind == EntityKind::PLAYER)
((Mob*)ent)->playersInView++; ((Mob*)ent)->playersInView++;
if (otherRef.type == EntityType::MOB && ref.type == EntityType::PLAYER) if (otherRef.kind == EntityKind::MOB && ref.kind == EntityKind::PLAYER)
((Mob*)other)->playersInView++; ((Mob*)other)->playersInView++;
} }
} }
@ -121,19 +121,19 @@ void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef& r
Entity *other = otherRef.getEntity(); Entity *other = otherRef.getEntity();
// notify all visible players of the departure of this Entity // notify all visible players of the departure of this Entity
if (alive && otherRef.type == EntityType::PLAYER) { if (alive && otherRef.kind == EntityKind::PLAYER) {
ent->disappearFromViewOf(otherRef.sock); ent->disappearFromViewOf(otherRef.sock);
} }
// notify this *player* of the departure of all visible Entities // notify this *player* of the departure of all visible Entities
if (ref.type == EntityType::PLAYER && other->isExtant()) { if (ref.kind == EntityKind::PLAYER && other->isExtant()) {
other->disappearFromViewOf(ref.sock); other->disappearFromViewOf(ref.sock);
} }
// for mobs, decrement playersInView // for mobs, decrement playersInView
if (ref.type == EntityType::MOB && otherRef.type == EntityType::PLAYER) if (ref.kind == EntityKind::MOB && otherRef.kind == EntityKind::PLAYER)
((Mob*)ent)->playersInView--; ((Mob*)ent)->playersInView--;
if (otherRef.type == EntityType::MOB && ref.type == EntityType::PLAYER) if (otherRef.kind == EntityKind::MOB && ref.kind == EntityKind::PLAYER)
((Mob*)other)->playersInView--; ((Mob*)other)->playersInView--;
} }
} }
@ -155,7 +155,7 @@ static void emptyChunk(ChunkPos chunkPos) {
// unspawn all of the mobs/npcs // unspawn all of the mobs/npcs
std::set refs(chunk->entities); std::set refs(chunk->entities);
for (const EntityRef& ref : refs) { for (const EntityRef& ref : refs) {
if (ref.type == EntityType::PLAYER) if (ref.kind == EntityKind::PLAYER)
assert(0); assert(0);
// every call of this will check if the chunk is empty and delete it if so // every call of this will check if the chunk is empty and delete it if so
@ -268,14 +268,14 @@ void Chunking::createInstance(uint64_t instanceID) {
std::cout << "Creating instance " << instanceID << std::endl; std::cout << "Creating instance " << instanceID << std::endl;
for (ChunkPos &coords : templateChunks) { for (ChunkPos &coords : templateChunks) {
for (const EntityRef& ref : chunks[coords]->entities) { for (const EntityRef& ref : chunks[coords]->entities) {
if (ref.type == EntityType::PLAYER) if (ref.kind == EntityKind::PLAYER)
continue; continue;
int npcID = ref.id; int npcID = ref.id;
BaseNPC* baseNPC = (BaseNPC*)ref.getEntity(); BaseNPC* baseNPC = (BaseNPC*)ref.getEntity();
// make a copy of each NPC in the template chunks and put them in the new instance // make a copy of each NPC in the template chunks and put them in the new instance
if (baseNPC->kind == EntityType::MOB) { if (baseNPC->kind == EntityKind::MOB) {
if (((Mob*)baseNPC)->groupLeader != 0 && ((Mob*)baseNPC)->groupLeader != npcID) if (((Mob*)baseNPC)->groupLeader != 0 && ((Mob*)baseNPC)->groupLeader != npcID)
continue; // follower; don't copy individually continue; // follower; don't copy individually

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@ -58,7 +58,7 @@ int CombatNPC::takeDamage(EntityRef src, int amt) {
return 0; // don't hurt a mob casting corruption return 0; // don't hurt a mob casting corruption
if (mob->state == AIState::ROAMING) { if (mob->state == AIState::ROAMING) {
assert(mob->target == nullptr && src.type == EntityType::PLAYER); // players only for now assert(mob->target == nullptr && src.kind == EntityKind::PLAYER); // players only for now
mob->transition(AIState::COMBAT, src); mob->transition(AIState::COMBAT, src);
if (mob->groupLeader != 0) if (mob->groupLeader != 0)
@ -247,7 +247,7 @@ static void pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
BaseNPC* npc = NPCManager::NPCs[targets[i]]; BaseNPC* npc = NPCManager::NPCs[targets[i]];
if (npc->kind != EntityType::MOB) { if (npc->kind != EntityKind::MOB) {
std::cout << "[WARN] pcAttackNpcs: NPC is not a mob" << std::endl; std::cout << "[WARN] pcAttackNpcs: NPC is not a mob" << std::endl;
return; return;
} }
@ -441,7 +441,7 @@ static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
return; return;
} }
int32_t *pktdata = (int32_t*)((uint8_t*)data->buf + sizeof(sP_CL2FE_REQ_PC_ATTACK_CHARs)); sGM_PVPTarget* pktdata = (sGM_PVPTarget*)((uint8_t*)data->buf + sizeof(sP_CL2FE_REQ_PC_ATTACK_CHARs));
if (!validOutVarPacket(sizeof(sP_FE2CL_PC_ATTACK_CHARs_SUCC), pkt->iTargetCnt, sizeof(sAttackResult))) { if (!validOutVarPacket(sizeof(sP_FE2CL_PC_ATTACK_CHARs_SUCC), pkt->iTargetCnt, sizeof(sAttackResult))) {
std::cout << "[WARN] bad sP_FE2CL_PC_ATTACK_CHARs_SUCC packet size\n"; std::cout << "[WARN] bad sP_FE2CL_PC_ATTACK_CHARs_SUCC packet size\n";
@ -462,7 +462,6 @@ static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
for (int i = 0; i < pkt->iTargetCnt; i++) { for (int i = 0; i < pkt->iTargetCnt; i++) {
ICombatant* target = nullptr; ICombatant* target = nullptr;
sGM_PVPTarget* targdata = (sGM_PVPTarget*)(pktdata + i * 2);
std::pair<int, int> damage; std::pair<int, int> damage;
if (pkt->iTargetCnt > 1) if (pkt->iTargetCnt > 1)
@ -470,10 +469,10 @@ static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
else else
damage.first = plr->pointDamage; damage.first = plr->pointDamage;
if (targdata->eCT == 1) { // eCT == 1; attack player if (pktdata[i].eCT == 1) { // eCT == 1; attack player
for (auto& pair : PlayerManager::players) { for (auto& pair : PlayerManager::players) {
if (pair.second->iID == targdata->iID) { if (pair.second->iID == pktdata[i].iID) {
target = pair.second; target = pair.second;
break; break;
} }
@ -489,14 +488,14 @@ static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
} else { // eCT == 4; attack mob } else { // eCT == 4; attack mob
if (NPCManager::NPCs.find(targdata->iID) == NPCManager::NPCs.end()) { if (NPCManager::NPCs.find(pktdata[i].iID) == NPCManager::NPCs.end()) {
// not sure how to best handle this // not sure how to best handle this
std::cout << "[WARN] pcAttackChars: NPC ID not found" << std::endl; std::cout << "[WARN] pcAttackChars: NPC ID not found" << std::endl;
return; return;
} }
BaseNPC* npc = NPCManager::NPCs[targdata->iID]; BaseNPC* npc = NPCManager::NPCs[pktdata[i].iID];
if (npc->kind != EntityType::MOB) { if (npc->kind != EntityKind::MOB) {
std::cout << "[WARN] pcAttackChars: NPC is not a mob" << std::endl; std::cout << "[WARN] pcAttackChars: NPC is not a mob" << std::endl;
return; return;
} }
@ -515,7 +514,7 @@ static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
damage.first = target->takeDamage(sock, damage.first); damage.first = target->takeDamage(sock, damage.first);
respdata[i].eCT = targdata->eCT; respdata[i].eCT = pktdata[i].eCT;
respdata[i].iID = target->getID(); respdata[i].iID = target->getID();
respdata[i].iDamage = damage.first; respdata[i].iDamage = damage.first;
respdata[i].iHP = target->getCurrentHP(); respdata[i].iHP = target->getCurrentHP();
@ -698,7 +697,7 @@ static void projectileHit(CNSocket* sock, CNPacketData* data) {
} }
BaseNPC* npc = NPCManager::NPCs[pktdata[i]]; BaseNPC* npc = NPCManager::NPCs[pktdata[i]];
if (npc->kind != EntityType::MOB) { if (npc->kind != EntityKind::MOB) {
std::cout << "[WARN] projectileHit: NPC is not a mob" << std::endl; std::cout << "[WARN] projectileHit: NPC is not a mob" << std::endl;
return; return;
} }

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@ -283,10 +283,10 @@ static void unsummonWCommand(std::string full, std::vector<std::string>& args, C
return; return;
} }
if (NPCManager::NPCs.find(npc->id) != NPCManager::NPCs.end() && NPCManager::NPCs[npc->id]->kind == EntityType::MOB) { if (NPCManager::NPCs.find(npc->id) != NPCManager::NPCs.end() && NPCManager::NPCs[npc->id]->kind == EntityKind::MOB) {
int leadId = ((Mob*)npc)->groupLeader; int leadId = ((Mob*)npc)->groupLeader;
if (leadId != 0) { if (leadId != 0) {
if (NPCManager::NPCs.find(leadId) == NPCManager::NPCs.end() || NPCManager::NPCs[leadId]->kind != EntityType::MOB) { if (NPCManager::NPCs.find(leadId) == NPCManager::NPCs.end() || NPCManager::NPCs[leadId]->kind != EntityKind::MOB) {
std::cout << "[WARN] unsummonW: leader not found!" << std::endl; std::cout << "[WARN] unsummonW: leader not found!" << std::endl;
} }
Mob* leadNpc = (Mob*)NPCManager::NPCs[leadId]; Mob* leadNpc = (Mob*)NPCManager::NPCs[leadId];
@ -294,7 +294,7 @@ static void unsummonWCommand(std::string full, std::vector<std::string>& args, C
if (leadNpc->groupMember[i] == 0) if (leadNpc->groupMember[i] == 0)
break; break;
if (NPCManager::NPCs.find(leadNpc->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[leadNpc->groupMember[i]]->kind != EntityType::MOB) { if (NPCManager::NPCs.find(leadNpc->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[leadNpc->groupMember[i]]->kind != EntityKind::MOB) {
std::cout << "[WARN] unsommonW: leader can't find a group member!" << std::endl; std::cout << "[WARN] unsommonW: leader can't find a group member!" << std::endl;
continue; continue;
} }
@ -324,7 +324,7 @@ static void toggleAiCommand(std::string full, std::vector<std::string>& args, CN
// return all mobs to their spawn points // return all mobs to their spawn points
for (auto& pair : NPCManager::NPCs) { for (auto& pair : NPCManager::NPCs) {
if (pair.second->kind != EntityType::MOB) if (pair.second->kind != EntityKind::MOB)
continue; continue;
Mob* mob = (Mob*)pair.second; Mob* mob = (Mob*)pair.second;
@ -609,7 +609,7 @@ static void summonGroupCommand(std::string full, std::vector<std::string>& args,
} }
BaseNPC *npc = NPCManager::summonNPC(x, y, z, plr->instanceID, type, wCommand); BaseNPC *npc = NPCManager::summonNPC(x, y, z, plr->instanceID, type, wCommand);
if (team == 2 && i > 0 && npc->kind == EntityType::MOB) { if (team == 2 && i > 0 && npc->kind == EntityKind::MOB) {
leadNpc->groupMember[i-1] = npc->id; leadNpc->groupMember[i-1] = npc->id;
Mob* mob = (Mob*)NPCManager::NPCs[npc->id]; Mob* mob = (Mob*)NPCManager::NPCs[npc->id];
mob->groupLeader = leadNpc->id; mob->groupLeader = leadNpc->id;
@ -624,7 +624,7 @@ static void summonGroupCommand(std::string full, std::vector<std::string>& args,
if (PLAYERID(plr->instanceID) != 0) { if (PLAYERID(plr->instanceID) != 0) {
npc = NPCManager::summonNPC(plr->x, plr->y, plr->z, plr->instanceID, type, wCommand, true); npc = NPCManager::summonNPC(plr->x, plr->y, plr->z, plr->instanceID, type, wCommand, true);
if (team == 2 && i > 0 && npc->kind == EntityType::MOB) { if (team == 2 && i > 0 && npc->kind == EntityKind::MOB) {
leadNpc->groupMember[i-1] = npc->id; leadNpc->groupMember[i-1] = npc->id;
Mob* mob = (Mob*)NPCManager::NPCs[npc->id]; Mob* mob = (Mob*)NPCManager::NPCs[npc->id];
mob->groupLeader = leadNpc->id; mob->groupLeader = leadNpc->id;
@ -639,7 +639,7 @@ static void summonGroupCommand(std::string full, std::vector<std::string>& args,
Chat::sendServerMessage(sock, "/summonGroup(W): placed mob with type: " + std::to_string(type) + Chat::sendServerMessage(sock, "/summonGroup(W): placed mob with type: " + std::to_string(type) +
", id: " + std::to_string(npc->id)); ", id: " + std::to_string(npc->id));
if (i == 0 && team == 2 && npc->kind == EntityType::MOB) { if (i == 0 && team == 2 && npc->kind == EntityKind::MOB) {
type = type2; type = type2;
leadNpc = (Mob*)NPCManager::NPCs[npc->id]; leadNpc = (Mob*)NPCManager::NPCs[npc->id];
leadNpc->groupLeader = leadNpc->id; leadNpc->groupLeader = leadNpc->id;
@ -694,7 +694,7 @@ static void lairUnlockCommand(std::string full, std::vector<std::string>& args,
int lastDist = INT_MAX; int lastDist = INT_MAX;
for (Chunk *chnk : Chunking::getViewableChunks(plr->chunkPos)) { for (Chunk *chnk : Chunking::getViewableChunks(plr->chunkPos)) {
for (const EntityRef& ref : chnk->entities) { for (const EntityRef& ref : chnk->entities) {
if (ref.type == EntityType::PLAYER) if (ref.kind == EntityKind::PLAYER)
continue; continue;
BaseNPC* npc = (BaseNPC*)ref.getEntity(); BaseNPC* npc = (BaseNPC*)ref.getEntity();

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@ -124,7 +124,7 @@ static void eggStep(CNServer* serv, time_t currTime) {
// check dead eggs and eggs in inactive chunks // check dead eggs and eggs in inactive chunks
for (auto npc : NPCManager::NPCs) { for (auto npc : NPCManager::NPCs) {
if (npc.second->kind != EntityType::EGG) if (npc.second->kind != EntityKind::EGG)
continue; continue;
auto egg = (Egg*)npc.second; auto egg = (Egg*)npc.second;
@ -163,7 +163,7 @@ static void eggPickup(CNSocket* sock, CNPacketData* data) {
return; return;
} }
auto egg = (Egg*)eggRef.getEntity(); auto egg = (Egg*)eggRef.getEntity();
if (egg->kind != EntityType::EGG) { if (egg->kind != EntityKind::EGG) {
std::cout << "[WARN] Player tried to open something other than an?!" << std::endl; std::cout << "[WARN] Player tried to open something other than an?!" << std::endl;
return; return;
} }

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@ -12,7 +12,7 @@ static_assert(std::is_standard_layout<EntityRef>::value);
static_assert(std::is_trivially_copyable<EntityRef>::value); static_assert(std::is_trivially_copyable<EntityRef>::value);
EntityRef::EntityRef(CNSocket *s) { EntityRef::EntityRef(CNSocket *s) {
type = EntityType::PLAYER; kind = EntityKind::PLAYER;
sock = s; sock = s;
} }
@ -20,11 +20,11 @@ EntityRef::EntityRef(int32_t i) {
id = i; id = i;
assert(NPCManager::NPCs.find(id) != NPCManager::NPCs.end()); assert(NPCManager::NPCs.find(id) != NPCManager::NPCs.end());
type = NPCManager::NPCs[id]->kind; kind = NPCManager::NPCs[id]->kind;
} }
bool EntityRef::isValid() const { bool EntityRef::isValid() const {
if (type == EntityType::PLAYER) if (kind == EntityKind::PLAYER)
return PlayerManager::players.find(sock) != PlayerManager::players.end(); return PlayerManager::players.find(sock) != PlayerManager::players.end();
return NPCManager::NPCs.find(id) != NPCManager::NPCs.end(); return NPCManager::NPCs.find(id) != NPCManager::NPCs.end();
@ -33,7 +33,7 @@ bool EntityRef::isValid() const {
Entity *EntityRef::getEntity() const { Entity *EntityRef::getEntity() const {
assert(isValid()); assert(isValid());
if (type == EntityType::PLAYER) if (kind == EntityKind::PLAYER)
return PlayerManager::getPlayer(sock); return PlayerManager::getPlayer(sock);
return NPCManager::NPCs[id]; return NPCManager::NPCs[id];

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@ -6,7 +6,7 @@
#include <stdint.h> #include <stdint.h>
#include <set> #include <set>
enum class EntityType : uint8_t { enum class EntityKind : uint8_t {
INVALID, INVALID,
PLAYER, PLAYER,
SIMPLE_NPC, SIMPLE_NPC,
@ -27,7 +27,7 @@ enum class AIState {
class Chunk; class Chunk;
struct Entity { struct Entity {
EntityType kind = EntityType::INVALID; EntityKind kind = EntityKind::INVALID;
int x = 0, y = 0, z = 0; int x = 0, y = 0, z = 0;
uint64_t instanceID = 0; uint64_t instanceID = 0;
ChunkPos chunkPos = {}; ChunkPos chunkPos = {};
@ -44,7 +44,7 @@ struct Entity {
}; };
struct EntityRef { struct EntityRef {
EntityType type; EntityKind kind;
union { union {
CNSocket *sock; CNSocket *sock;
int32_t id; int32_t id;
@ -57,10 +57,10 @@ struct EntityRef {
Entity *getEntity() const; Entity *getEntity() const;
bool operator==(const EntityRef& other) const { bool operator==(const EntityRef& other) const {
if (type != other.type) if (kind != other.kind)
return false; return false;
if (type == EntityType::PLAYER) if (kind == EntityKind::PLAYER)
return sock == other.sock; return sock == other.sock;
return id == other.id; return id == other.id;
@ -68,21 +68,20 @@ struct EntityRef {
// arbitrary ordering // arbitrary ordering
bool operator<(const EntityRef& other) const { bool operator<(const EntityRef& other) const {
if (type == other.type) { if (kind == other.kind) {
if (type == EntityType::PLAYER) if (kind == EntityKind::PLAYER)
return sock < other.sock; return sock < other.sock;
else else
return id < other.id; return id < other.id;
} }
return type < other.type; return kind < other.kind;
} }
}; };
/* /*
* Interfaces * Interfaces
*/ */
class ICombatant { class ICombatant {
public: public:
ICombatant() {} ICombatant() {}
@ -173,7 +172,7 @@ struct Egg : public BaseNPC {
Egg(uint64_t iID, int t, int32_t id, bool summon) Egg(uint64_t iID, int t, int32_t id, bool summon)
: BaseNPC(0, iID, t, id) { : BaseNPC(0, iID, t, id) {
summoned = summon; summoned = summon;
kind = EntityType::EGG; kind = EntityKind::EGG;
} }
virtual bool isExtant() override { return !dead; } virtual bool isExtant() override { return !dead; }
@ -185,7 +184,7 @@ struct Egg : public BaseNPC {
struct Bus : public BaseNPC { struct Bus : public BaseNPC {
Bus(int angle, uint64_t iID, int t, int id) : Bus(int angle, uint64_t iID, int t, int id) :
BaseNPC(angle, iID, t, id) { BaseNPC(angle, iID, t, id) {
kind = EntityType::BUS; kind = EntityKind::BUS;
loopingPath = true; loopingPath = true;
} }

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@ -371,7 +371,7 @@ static void taskStart(CNSocket* sock, CNPacketData* data) {
for (ChunkPos& chunkPos : Chunking::getChunksInMap(plr->instanceID)) { // check all NPCs in the instance for (ChunkPos& chunkPos : Chunking::getChunksInMap(plr->instanceID)) { // check all NPCs in the instance
Chunk* chunk = Chunking::chunks[chunkPos]; Chunk* chunk = Chunking::chunks[chunkPos];
for (EntityRef ref : chunk->entities) { for (EntityRef ref : chunk->entities) {
if (ref.type != EntityType::PLAYER) { if (ref.kind != EntityKind::PLAYER) {
BaseNPC* npc = (BaseNPC*)ref.getEntity(); BaseNPC* npc = (BaseNPC*)ref.getEntity();
NPCPath* path = Transport::findApplicablePath(npc->id, npc->type, missionData->iTaskNum); NPCPath* path = Transport::findApplicablePath(npc->id, npc->type, missionData->iTaskNum);
if (path != nullptr) { if (path != nullptr) {

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@ -58,13 +58,13 @@ void MobAI::clearDebuff(Mob *mob) {
} }
void MobAI::followToCombat(Mob *mob) { void MobAI::followToCombat(Mob *mob) {
if (NPCManager::NPCs.find(mob->groupLeader) != NPCManager::NPCs.end() && NPCManager::NPCs[mob->groupLeader]->kind == EntityType::MOB) { if (NPCManager::NPCs.find(mob->groupLeader) != NPCManager::NPCs.end() && NPCManager::NPCs[mob->groupLeader]->kind == EntityKind::MOB) {
Mob* leadMob = (Mob*)NPCManager::NPCs[mob->groupLeader]; Mob* leadMob = (Mob*)NPCManager::NPCs[mob->groupLeader];
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++) {
if (leadMob->groupMember[i] == 0) if (leadMob->groupMember[i] == 0)
break; break;
if (NPCManager::NPCs.find(leadMob->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[leadMob->groupMember[i]]->kind != EntityType::MOB) { if (NPCManager::NPCs.find(leadMob->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[leadMob->groupMember[i]]->kind != EntityKind::MOB) {
std::cout << "[WARN] roamingStep: leader can't find a group member!" << std::endl; std::cout << "[WARN] roamingStep: leader can't find a group member!" << std::endl;
continue; continue;
} }
@ -84,7 +84,7 @@ void MobAI::followToCombat(Mob *mob) {
} }
void MobAI::groupRetreat(Mob *mob) { void MobAI::groupRetreat(Mob *mob) {
if (NPCManager::NPCs.find(mob->groupLeader) == NPCManager::NPCs.end() || NPCManager::NPCs[mob->groupLeader]->kind != EntityType::MOB) if (NPCManager::NPCs.find(mob->groupLeader) == NPCManager::NPCs.end() || NPCManager::NPCs[mob->groupLeader]->kind != EntityKind::MOB)
return; return;
Mob* leadMob = (Mob*)NPCManager::NPCs[mob->groupLeader]; Mob* leadMob = (Mob*)NPCManager::NPCs[mob->groupLeader];
@ -92,7 +92,7 @@ void MobAI::groupRetreat(Mob *mob) {
if (leadMob->groupMember[i] == 0) if (leadMob->groupMember[i] == 0)
break; break;
if (NPCManager::NPCs.find(leadMob->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[leadMob->groupMember[i]]->kind != EntityType::MOB) { if (NPCManager::NPCs.find(leadMob->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[leadMob->groupMember[i]]->kind != EntityKind::MOB) {
std::cout << "[WARN] roamingStep: leader can't find a group member!" << std::endl; std::cout << "[WARN] roamingStep: leader can't find a group member!" << std::endl;
continue; continue;
} }
@ -127,7 +127,7 @@ bool MobAI::aggroCheck(Mob *mob, time_t currTime) {
Chunk* chunk = *it; Chunk* chunk = *it;
for (const EntityRef& ref : chunk->entities) { for (const EntityRef& ref : chunk->entities) {
// TODO: support targetting other CombatNPCs // TODO: support targetting other CombatNPCs
if (ref.type != EntityType::PLAYER) if (ref.kind != EntityKind::PLAYER)
continue; continue;
CNSocket *s = ref.sock; CNSocket *s = ref.sock;
@ -304,7 +304,7 @@ static void useAbilities(Mob *mob, time_t currTime) {
Chunk* chunk = *it; Chunk* chunk = *it;
for (const EntityRef& ref : chunk->entities) { for (const EntityRef& ref : chunk->entities) {
// TODO: see aggroCheck() // TODO: see aggroCheck()
if (ref.type != EntityType::PLAYER) if (ref.kind != EntityKind::PLAYER)
continue; continue;
CNSocket *s= ref.sock; CNSocket *s= ref.sock;
@ -452,7 +452,7 @@ void Mob::deadStep(time_t currTime) {
// if mob is a group leader/follower, spawn where the group is. // if mob is a group leader/follower, spawn where the group is.
if (groupLeader != 0) { if (groupLeader != 0) {
if (NPCManager::NPCs.find(groupLeader) != NPCManager::NPCs.end() && NPCManager::NPCs[groupLeader]->kind == EntityType::MOB) { if (NPCManager::NPCs.find(groupLeader) != NPCManager::NPCs.end() && NPCManager::NPCs[groupLeader]->kind == EntityKind::MOB) {
Mob* leaderMob = (Mob*)NPCManager::NPCs[groupLeader]; Mob* leaderMob = (Mob*)NPCManager::NPCs[groupLeader];
x = leaderMob->x + offsetX; x = leaderMob->x + offsetX;
y = leaderMob->y + offsetY; y = leaderMob->y + offsetY;
@ -675,7 +675,7 @@ void Mob::roamingStep(time_t currTime) {
if (groupMember[i] == 0) if (groupMember[i] == 0)
break; break;
if (NPCManager::NPCs.find(groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[groupMember[i]]->kind != EntityType::MOB) { if (NPCManager::NPCs.find(groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[groupMember[i]]->kind != EntityKind::MOB) {
std::cout << "[WARN] roamingStep: leader can't find a group member!" << std::endl; std::cout << "[WARN] roamingStep: leader can't find a group member!" << std::endl;
continue; continue;
} }
@ -743,7 +743,7 @@ void Mob::onRoamStart() {
} }
void Mob::onCombatStart(EntityRef src) { void Mob::onCombatStart(EntityRef src) {
assert(src.type == EntityType::PLAYER); assert(src.kind == EntityKind::PLAYER);
target = src.sock; target = src.sock;
nextMovement = getTime(); nextMovement = getTime();
nextAttack = 0; nextAttack = 0;
@ -774,7 +774,7 @@ void Mob::onDeath(EntityRef src) {
killedTime = getTime(); // XXX: maybe introduce a shard-global time for each step? killedTime = getTime(); // XXX: maybe introduce a shard-global time for each step?
// check for the edge case where hitting the mob did not aggro it // check for the edge case where hitting the mob did not aggro it
if (src.type == EntityType::PLAYER && src.isValid()) { if (src.kind == EntityKind::PLAYER && src.isValid()) {
Player* plr = PlayerManager::getPlayer(src.sock); Player* plr = PlayerManager::getPlayer(src.sock);
Items::DropRoll rolled; Items::DropRoll rolled;

View File

@ -60,7 +60,7 @@ struct Mob : public CombatNPC {
// NOTE: there appear to be discrepancies in the dump // NOTE: there appear to be discrepancies in the dump
hp = maxHealth; hp = maxHealth;
kind = EntityType::MOB; kind = EntityKind::MOB;
} }
// constructor for /summon // constructor for /summon

View File

@ -83,7 +83,7 @@ void NPCManager::sendToViewable(BaseNPC *npc, void *buf, uint32_t type, size_t s
for (auto it = npc->viewableChunks.begin(); it != npc->viewableChunks.end(); it++) { for (auto it = npc->viewableChunks.begin(); it != npc->viewableChunks.end(); it++) {
Chunk* chunk = *it; Chunk* chunk = *it;
for (const EntityRef& ref : chunk->entities) { for (const EntityRef& ref : chunk->entities) {
if (ref.type == EntityType::PLAYER) if (ref.kind == EntityKind::PLAYER)
ref.sock->sendPacket(buf, type, size); ref.sock->sendPacket(buf, type, size);
} }
} }
@ -275,7 +275,7 @@ BaseNPC* NPCManager::getNearestNPC(std::set<Chunk*>* chunks, int X, int Y, int Z
for (auto c = chunks->begin(); c != chunks->end(); c++) { // haha get it for (auto c = chunks->begin(); c != chunks->end(); c++) { // haha get it
Chunk* chunk = *c; Chunk* chunk = *c;
for (auto ent = chunk->entities.begin(); ent != chunk->entities.end(); ent++) { for (auto ent = chunk->entities.begin(); ent != chunk->entities.end(); ent++) {
if (ent->type == EntityType::PLAYER) if (ent->kind == EntityKind::PLAYER)
continue; continue;
BaseNPC* npcTemp = (BaseNPC*)ent->getEntity(); BaseNPC* npcTemp = (BaseNPC*)ent->getEntity();
@ -351,7 +351,7 @@ void NPCManager::queueNPCRemoval(int32_t id) {
static void step(CNServer *serv, time_t currTime) { static void step(CNServer *serv, time_t currTime) {
for (auto& pair : NPCs) { for (auto& pair : NPCs) {
if (pair.second->kind != EntityType::COMBAT_NPC && pair.second->kind != EntityType::MOB) if (pair.second->kind != EntityKind::COMBAT_NPC && pair.second->kind != EntityKind::MOB)
continue; continue;
auto npc = (CombatNPC*)pair.second; auto npc = (CombatNPC*)pair.second;

View File

@ -85,7 +85,7 @@ struct Player : public Entity, public ICombatant {
time_t lastShot = 0; time_t lastShot = 0;
std::vector<sItemBase> buyback = {}; std::vector<sItemBase> buyback = {};
Player() { kind = EntityType::PLAYER; } Player() { kind = EntityKind::PLAYER; }
virtual void enterIntoViewOf(CNSocket *sock) override; virtual void enterIntoViewOf(CNSocket *sock) override;
virtual void disappearFromViewOf(CNSocket *sock) override; virtual void disappearFromViewOf(CNSocket *sock) override;

View File

@ -354,7 +354,7 @@ void PlayerManager::sendToViewable(CNSocket* sock, void* buf, uint32_t type, siz
for (auto it = plr->viewableChunks.begin(); it != plr->viewableChunks.end(); it++) { for (auto it = plr->viewableChunks.begin(); it != plr->viewableChunks.end(); it++) {
Chunk* chunk = *it; Chunk* chunk = *it;
for (const EntityRef& ref : chunk->entities) { for (const EntityRef& ref : chunk->entities) {
if (ref.type != EntityType::PLAYER || ref.sock == sock) if (ref.kind != EntityKind::PLAYER || ref.sock == sock)
continue; continue;
ref.sock->sendPacket(buf, type, size); ref.sock->sendPacket(buf, type, size);

View File

@ -43,7 +43,7 @@ namespace PlayerManager {
for (auto it = plr->viewableChunks.begin(); it != plr->viewableChunks.end(); it++) { for (auto it = plr->viewableChunks.begin(); it != plr->viewableChunks.end(); it++) {
Chunk* chunk = *it; Chunk* chunk = *it;
for (const EntityRef& ref : chunk->entities) { for (const EntityRef& ref : chunk->entities) {
if (ref.type != EntityType::PLAYER || ref.sock == sock) if (ref.kind != EntityKind::PLAYER || ref.sock == sock)
continue; continue;
ref.sock->sendPacket(pkt, type); ref.sock->sendPacket(pkt, type);

View File

@ -1176,7 +1176,7 @@ void TableData::flush() {
continue; continue;
int x, y, z; int x, y, z;
if (npc->kind == EntityType::MOB) { if (npc->kind == EntityKind::MOB) {
Mob *m = (Mob*)npc; Mob *m = (Mob*)npc;
x = m->spawnX; x = m->spawnX;
y = m->spawnY; y = m->spawnY;
@ -1209,7 +1209,7 @@ void TableData::flush() {
int x, y, z; int x, y, z;
std::vector<Mob*> followers; std::vector<Mob*> followers;
if (npc->kind == EntityType::MOB) { if (npc->kind == EntityKind::MOB) {
Mob* m = (Mob*)npc; Mob* m = (Mob*)npc;
x = m->spawnX; x = m->spawnX;
y = m->spawnY; y = m->spawnY;
@ -1221,7 +1221,7 @@ void TableData::flush() {
// add follower data to vector; go until OOB or until follower ID is 0 // add follower data to vector; go until OOB or until follower ID is 0
for (int i = 0; i < 4 && m->groupMember[i] > 0; i++) { for (int i = 0; i < 4 && m->groupMember[i] > 0; i++) {
if (NPCManager::NPCs.find(m->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[m->groupMember[i]]->kind != EntityType::MOB) { if (NPCManager::NPCs.find(m->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[m->groupMember[i]]->kind != EntityKind::MOB) {
std::cout << "[WARN] Follower with ID " << m->groupMember[i] << " not found; skipping\n"; std::cout << "[WARN] Follower with ID " << m->groupMember[i] << " not found; skipping\n";
continue; continue;
} }

View File

@ -257,13 +257,13 @@ static void stepNPCPathing() {
} }
// skip if not simulating mobs // skip if not simulating mobs
if (npc->kind == EntityType::MOB && !MobAI::simulateMobs) { if (npc->kind == EntityKind::MOB && !MobAI::simulateMobs) {
it++; it++;
continue; continue;
} }
// do not roam if not roaming // do not roam if not roaming
if (npc->kind == EntityType::MOB && ((Mob*)npc)->state != AIState::ROAMING) { if (npc->kind == EntityKind::MOB && ((Mob*)npc)->state != AIState::ROAMING) {
it++; it++;
continue; continue;
} }
@ -280,7 +280,7 @@ static void stepNPCPathing() {
// TODO: move walking logic into Entity stack // TODO: move walking logic into Entity stack
switch (npc->kind) { switch (npc->kind) {
case EntityType::BUS: case EntityKind::BUS:
INITSTRUCT(sP_FE2CL_TRANSPORTATION_MOVE, busMove); INITSTRUCT(sP_FE2CL_TRANSPORTATION_MOVE, busMove);
busMove.eTT = 3; busMove.eTT = 3;
@ -293,7 +293,7 @@ static void stepNPCPathing() {
NPCManager::sendToViewable(npc, &busMove, P_FE2CL_TRANSPORTATION_MOVE, sizeof(sP_FE2CL_TRANSPORTATION_MOVE)); NPCManager::sendToViewable(npc, &busMove, P_FE2CL_TRANSPORTATION_MOVE, sizeof(sP_FE2CL_TRANSPORTATION_MOVE));
break; break;
case EntityType::MOB: case EntityKind::MOB:
MobAI::incNextMovement((Mob*)npc); MobAI::incNextMovement((Mob*)npc);
/* fallthrough */ /* fallthrough */
default: default:
@ -385,7 +385,7 @@ NPCPath* Transport::findApplicablePath(int32_t id, int32_t type, int taskID) {
void Transport::constructPathNPC(int32_t id, NPCPath* path) { void Transport::constructPathNPC(int32_t id, NPCPath* path) {
BaseNPC* npc = NPCManager::NPCs[id]; BaseNPC* npc = NPCManager::NPCs[id];
if (npc->kind == EntityType::MOB) if (npc->kind == EntityKind::MOB)
((Mob*)(npc))->staticPath = true; ((Mob*)(npc))->staticPath = true;
npc->loopingPath = path->isLoop; npc->loopingPath = path->isLoop;